An Enchantment of Digital Archaeology : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence /
The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the 'just-so' stories they tell about the past. It requires a formalization of the story so that it can be represented as a sim...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
New York; Oxford :
Berghahn Books,
[2020]
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Colección: | Digital Archaeology: Documenting the Anthropocene ;
1 |
Temas: | |
Acceso en línea: | Texto completo Texto completo |
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100 | 1 | |a Graham, Shawn, |e author. |4 aut |4 http://id.loc.gov/vocabulary/relators/aut | |
245 | 1 | 3 | |a An Enchantment of Digital Archaeology : |b Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence / |c Shawn Graham. |
264 | 1 | |a New York; |a Oxford : |b Berghahn Books, |c [2020] | |
264 | 4 | |c ©2020 | |
300 | |a 1 online resource (210 p.) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a text file |b PDF |2 rda | ||
490 | 0 | |a Digital Archaeology: Documenting the Anthropocene ; |v 1 | |
505 | 0 | 0 | |t Frontmatter -- |t Contents -- |t Tables -- |t Acknowledgements -- |t Introduction -- |t CHAPTER 1 Imagine a Network -- |t CHAPTER 2 Reanimating Networks -- |t CHAPTER 3 Add Agents and Stir -- |t CHAPTER 4 Archaeogaming -- |t CHAPTER 5 The Fun Is in the Building -- |t CHAPTER 6 Artificial Intelligence -- |t Conclusion: Enchantment Is a Remembering -- |t Afterword: Guidelines for Developing Your Own Digital Archaeology -- |t Appendices -- |t Appendix A Tasks for Golems - Building an ABM -- |t Appendix B Pot Trade Model Code -- |t Appendix C Information Diffusion on a Network -- |t Appendix D Golems in the City -- |t References -- |t Index |
506 | 0 | |a restricted access |u http://purl.org/coar/access_right/c_16ec |f online access with authorization |2 star | |
520 | |a The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the 'just-so' stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming. | ||
538 | |a Mode of access: Internet via World Wide Web. | ||
546 | |a In English. | ||
588 | 0 | |a Description based on online resource; title from PDF title page (publisher's Web site, viewed 04. Okt 2022) | |
650 | 0 | |a Archaeology |x Computer simulation. | |
650 | 0 | |a Archaeology |x Data processing. | |
650 | 0 | |a Archaeology |x Technological innovations. | |
650 | 7 | |a SOCIAL SCIENCE / Archaeology. |2 bisacsh | |
653 | |a agent based modelling. | ||
653 | |a ancient rome. | ||
653 | |a anthropology. | ||
653 | |a archaeogaming. | ||
653 | |a archaeological imagination. | ||
653 | |a archaeological research. | ||
653 | |a archaeologists. | ||
653 | |a archaeology. | ||
653 | |a artificial intelligence. | ||
653 | |a computation. | ||
653 | |a computers. | ||
653 | |a culture. | ||
653 | |a digital archaeology. | ||
653 | |a digital archives. | ||
653 | |a engaging. | ||
653 | |a historical. | ||
653 | |a historiography. | ||
653 | |a methodology. | ||
653 | |a page turner. | ||
653 | |a phenomenon. | ||
653 | |a realistic. | ||
653 | |a relationships. | ||
653 | |a roman archaeology. | ||
653 | |a roman economic history. | ||
653 | |a roman society. | ||
653 | |a scientists. | ||
653 | |a social science. | ||
653 | |a technology. | ||
653 | |a theoretical. | ||
653 | |a video games. | ||
773 | 0 | 8 | |i Title is part of eBook package: |d De Gruyter |t Berghahn Books Complete eBook-Package 2020 |z 9783110997699 |
856 | 4 | 0 | |u https://doi.uam.elogim.com/10.1515/9781789207873?locatt=mode:legacy |z Texto completo |
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