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A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry /

A Precarious Game is an ethnographic examination of video game production. The developers Bulut researched for almost three years in a medium sized studio in the US loved making video games that millions play. However, only some can enjoy this dream job, which can be precarious and alienating for ma...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Bulut, Ergin (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Ithaca, NY : Cornell University Press, [2020]
Temas:
Acceso en línea:Texto completo
Texto completo
Tabla de Contenidos:
  • Frontmatter
  • Contents
  • Preface
  • Acknowledgments
  • Introduction: For Whom the Love Works in Video Game Production?
  • 1. The Unequal Ludopolitical Regime of Game Production: Who Can Play, Who Has to Work?
  • 2. The End of the Garage Studio as a Technomasculine Space: Financial Security, Streamlined Creativity, and Signs of Friction
  • 3. Gaming the City: How a Game Studio Revitalized a Downtown Space in the Silicon Prairie
  • 4. The Production of Communicative Developers in the Affective Game Studio
  • 5. Reproducing Technomasculinity: Spouses' Classed Femininities and Domestic Labor
  • 6. Game Testers as Precarious Second-Class Citizens: Degradation of Fun, Instrumentalization of Play
  • 7. Production Error: Layoffs Hit the Core Creatives
  • Conclusion: Reimagining Labor and Love in and beyond Game Production
  • Notes
  • References
  • Index