A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry /
A Precarious Game is an ethnographic examination of video game production. The developers Bulut researched for almost three years in a medium sized studio in the US loved making video games that millions play. However, only some can enjoy this dream job, which can be precarious and alienating for ma...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Ithaca, NY :
Cornell University Press,
[2020]
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Temas: | |
Acceso en línea: | Texto completo Texto completo |
Tabla de Contenidos:
- Frontmatter
- Contents
- Preface
- Acknowledgments
- Introduction: For Whom the Love Works in Video Game Production?
- 1. The Unequal Ludopolitical Regime of Game Production: Who Can Play, Who Has to Work?
- 2. The End of the Garage Studio as a Technomasculine Space: Financial Security, Streamlined Creativity, and Signs of Friction
- 3. Gaming the City: How a Game Studio Revitalized a Downtown Space in the Silicon Prairie
- 4. The Production of Communicative Developers in the Affective Game Studio
- 5. Reproducing Technomasculinity: Spouses' Classed Femininities and Domestic Labor
- 6. Game Testers as Precarious Second-Class Citizens: Degradation of Fun, Instrumentalization of Play
- 7. Production Error: Layoffs Hit the Core Creatives
- Conclusion: Reimagining Labor and Love in and beyond Game Production
- Notes
- References
- Index