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Locked Out : Regional Restrictions in Digital Entertainment Culture /

A rare insight into how industry practices like regional restrictions have shaped global media culture in the digital era "This content is not available in your country." At some point, most media consumers around the world have run into a message like this. Whether trying to watch a DVD p...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Elkins, Evan (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York, NY : New York University Press, [2019]
Colección:Critical Cultural Communication ; 14
Temas:
Acceso en línea:Texto completo
Texto completo

MARC

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245 1 0 |a Locked Out :  |b Regional Restrictions in Digital Entertainment Culture /  |c Evan Elkins. 
264 1 |a New York, NY :   |b New York University Press,   |c [2019] 
264 4 |c ©2019 
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490 0 |a Critical Cultural Communication ;  |v 14 
505 0 0 |t Frontmatter --   |t Contents --   |t Introduction: Regional Lockout as Technology, Distribution, and Culture --   |t 1. DVD Region Codes: Technical Standards and Geocultural Status --   |t 2. Console Games: How Regional Lockout Shaped the Video Game Industry --   |t 3. Video on Demand: Geoblocking, Borders, and Geocultural Anxieties --   |t 4. Digital Music: Regional Lockout and Online Listening --   |t 5. Region- Free Media: Collecting and Selling Cultural Status --   |t Conclusion: The End of Geoblocking? or, Region- Free Media Literacy --   |t Acknowledgments --   |t Notes --   |t Bibliography --   |t Index --   |t About the Author 
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520 |a A rare insight into how industry practices like regional restrictions have shaped global media culture in the digital era "This content is not available in your country." At some point, most media consumers around the world have run into a message like this. Whether trying to watch a DVD purchased during a vacation abroad, play an imported Japanese video game, or listen to a Spotify library while traveling, we are constantly reminded of geography's imprint on digital culture. We are locked out. Despite utopian hopes of a borderless digital society, DVDs, video games, and streaming platforms include digital rights management mechanisms that block media access within certain territories. These technologies of "regional lockout" are meant first and foremost to keep the entertainment industries' global markets distinct. But they also frustrate consumers and place territories on a hierarchy of global media access. Drawing on extensive research of media-industry strategies, consumer and retailer practices, and media regulation, Locked Out explores regional lockout's consequences for media around the globe. Power and capital are at play when it comes to who can consume what content and who can be a cultural influence. Looking across digital technologies, industries, and national contexts, Locked Out argues that the practice of regional lockout has shaped and reinforced global hierarchies of geography and culture. 
538 |a Mode of access: Internet via World Wide Web. 
546 |a In English. 
588 0 |a Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Jun 2022) 
650 0 |a Digital media. 
650 0 |a Entertainment computing. 
650 0 |a Interactive multimedia. 
650 0 |a Motion pictures  |x Distribution. 
650 0 |a Multimedia systems. 
650 0 |a Trade regulation. 
650 0 |a Video games industry. 
650 7 |a POLITICAL SCIENCE / Geopolitics.  |2 bisacsh 
653 |a BBC. 
653 |a DVD. 
653 |a Spotify. 
653 |a activism. 
653 |a cinephilia. 
653 |a cosmopolitanism. 
653 |a cultural capital. 
653 |a diaspora. 
653 |a digital rights management. 
653 |a distribution. 
653 |a gamers. 
653 |a geoblocking. 
653 |a globalization. 
653 |a governance. 
653 |a hacking. 
653 |a internet. 
653 |a media literacy. 
653 |a mobility. 
653 |a music. 
653 |a piracy. 
653 |a region code. 
653 |a region codes. 
653 |a regional lockout. 
653 |a regulation. 
653 |a streaming. 
653 |a video games. 
653 |a video on demand. 
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