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Media Crossroads : Intersections of Space and Identity in Screen Cultures /

The contributors to Media Crossroads examine space and place in media as they intersect with sexuality, race, ethnicity, age, class, and ability. Considering a wide range of film, television, video games, and other media, the authors show how spaces-from the large and fantastical to the intimate and...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Corbin, Amy (Contribuidor), Garcia, Desirée J. (Contribuidor), Glick, Joshua (Contribuidor), Griffis, Noelle (Contribuidor), Guha, Malini (Contribuidor), Hark, Ina Rae (Contribuidor), Kunze, Peter C. (Contribuidor), Massood, Paula J. (Contribuidor, Editor ), Matos, Angel Daniel (Contribuidor, Editor ), Morse, Nicole Erin (Contribuidor), Patton, Elizabeth A. (Contribuidor), Schleier, Merrill (Contribuidor), Sheean, Jacqueline (Contribuidor), Smyth, Sarah Louise (Contribuidor), Stein, Erica (Contribuidor), Thomas, Matthew Payne (Contribuidor), Thompson, Kirsten Moana (Contribuidor), Vanderhoef, John (Contribuidor), Wojcik, Pamela Robertson (Contribuidor, Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Durham : Duke University Press, [2021]
Temas:
Acceso en línea:Texto completo
Texto completo
Descripción
Sumario:The contributors to Media Crossroads examine space and place in media as they intersect with sexuality, race, ethnicity, age, class, and ability. Considering a wide range of film, television, video games, and other media, the authors show how spaces-from the large and fantastical to the intimate and virtual-are shaped by the social interactions and intersections staged within them. The highly teachable essays include analyses of media representations of urban life and gentrification, the ways video games allow users to adopt an experiential understanding of space, the intersection of the regulation of bodies and spaces, and how style and aesthetics can influence intersectional thinking. Whether interrogating the construction of Portland as a white utopia in Portlandia or the link between queerness and the spatial design and gaming mechanics in the Legend of Zelda video game series, the contributors deepen understanding of screen cultures in ways that redefine conversations around space studies in film and media.Contributors. Amy Corbin, Desirée J. Garcia, Joshua Glick, Noelle Griffis, Malini Guha, Ina Rae Hark, Peter C. Kunze, Paula J. Massood, Angel Daniel Matos, Nicole Erin Morse, Elizabeth Patton, Matthew Thomas Payne, Merrill Schleier, Jacqueline Sheean, Sarah Louise Smyth, Erica Stein, Kirsten Moana Thompson, John Vanderhoef, Pamela Robertson Wojcik
Descripción Física:1 online resource (350 p.)
ISBN:9781478021308
9783110743319
9783110753790
9783110754032
9783110754001
9783110753776
Acceso:restricted access