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Slantwise Moves : Games, Literature, and Social Invention in Nineteenth-Century America /

In 1860, Milton Bradley invented a game called The Checkered Game of Life. Having journeyed from Springfield, Massachusetts, to New York City to determine interest in this combination of bright red ink, brass dials, and character-driven decision-making, Bradley exhausted his entire supply of merchan...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Guerra, Douglas A. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Philadelphia : University of Pennsylvania Press, [2018]
Colección:Material Texts
Temas:
Acceso en línea:Texto completo
Texto completo
Tabla de Contenidos:
  • Frontmatter
  • Contents
  • Introduction. On the Uses and Abuses of Games
  • Chapter 1. Both In and Out of the Game: Reform Games and Avatar Selves
  • Chapter 2. A Fresh and Liberal Construction: State Machines, Transformation Games, and Algorithms of the Interior
  • Chapter 3. The Power to Promote: Configuration Culture in the Age of Barnum
  • Chapter 4. Social Cues and Outside Pockets: Billiards, Blithedale, and Targeted Potential
  • Chapter 5. The Net Work of Not Work
  • Notes
  • Index
  • Acknowledgments