Slantwise Moves : Games, Literature, and Social Invention in Nineteenth-Century America /
In 1860, Milton Bradley invented a game called The Checkered Game of Life. Having journeyed from Springfield, Massachusetts, to New York City to determine interest in this combination of bright red ink, brass dials, and character-driven decision-making, Bradley exhausted his entire supply of merchan...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Philadelphia :
University of Pennsylvania Press,
[2018]
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Colección: | Material Texts
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Temas: | |
Acceso en línea: | Texto completo Texto completo |
Tabla de Contenidos:
- Frontmatter
- Contents
- Introduction. On the Uses and Abuses of Games
- Chapter 1. Both In and Out of the Game: Reform Games and Avatar Selves
- Chapter 2. A Fresh and Liberal Construction: State Machines, Transformation Games, and Algorithms of the Interior
- Chapter 3. The Power to Promote: Configuration Culture in the Age of Barnum
- Chapter 4. Social Cues and Outside Pockets: Billiards, Blithedale, and Targeted Potential
- Chapter 5. The Net Work of Not Work
- Notes
- Index
- Acknowledgments