Imagination and Play in the Electronic Age /
Television, video games, and computers are easily accessible to twenty-first-century children, but what impact do they have on creativity and imagination? In this book, two wise and long-admired observers of children's make-believe look at the cognitive and moral potential--and concern--created...
Clasificación: | Libro Electrónico |
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Autores principales: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Cambridge, MA :
Harvard University Press,
[2009]
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Temas: | |
Acceso en línea: | Texto completo Texto completo |
Tabla de Contenidos:
- Frontmatter
- Acknowledgments
- Contents
- Prologue
- 1. Our Conscious Imagination
- 2. Play: Its Beginnings and Stages
- 3. Television and Imagination
- 4. Violent Themes in Play, TV Content, and Video Games
- 5. Adrift in Cyberspace: Children and Computer Play
- 6. A Role for Play in Early Learning
- Epilogue
- References
- Index