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The Medium of the Video Game /

Over a mere three decades, the video game has become the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or game-playing equipment, such as the PlaySt...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Baer, Ralph H. (Contribuidor), Bernstein, Charles (Contribuidor), Kent, Steven L. (Contribuidor), Slovin, Rochelle (Contribuidor), Tews, Rebecca R. (Contribuidor), Wolf, Mark J. P. (Contribuidor, Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Austin : University of Texas Press, [2021]
Temas:
Acceso en línea:Texto completo
Texto completo
Tabla de Contenidos:
  • Frontmatter
  • Contents
  • Foreword
  • Introduction
  • I The Emergence of the Video Game
  • 1 The Video Game as a Medium
  • 2 Super Mario Nation
  • II Formal Aspects of the Video Game
  • 3 Space in the Video Game
  • 4 Time in the Video Game
  • 5 Narrative in the Video Game
  • 6 Genre and the Video Game
  • III The Video Game in Society and Culture
  • 7 Hot Circuits: Reflections on the 1989 Video Game Exhibition of the American Museum of the Moving Image
  • 8 Play It Again, Pac-Man
  • 9 Archetypes on Acid Video Games and Culture
  • Appendix: Resources for Video Game Research
  • Index
  • About the Contributors