Spaces Mapped and Monstrous : Digital 3D Cinema and Visual Culture /
Digital 3D has become a core feature of the twenty-first-century visual landscape. Yet 3D cinema is a contradictory media form: producing spaces that are highly regimented and exhaustively detailed, it simultaneously relies upon distortions of vision and space that are inherently strange.Spaces Mapp...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
New York, NY :
Columbia University Press,
[2020]
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Colección: | Film and Culture Series
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Temas: | |
Acceso en línea: | Texto completo Texto completo |
Tabla de Contenidos:
- Frontmatter
- CONTENTS
- ILLUSTRATIONS
- ACKNOWLEDGMENTS
- INTRODUCTION
- PART 1: CONTEXTS
- 1. History: The Long View of 3D Film and Theory
- 2. Visualization: From Perspective to Digital 3D
- PART 2: MAPPED SPACES
- INTRODUCTION
- 3. Simulation: Dematerializing and Enframing
- 4. Immersion: Entering the Screen
- 5. Surveillance: Converting Image to Space, World to Data
- PART 3: MONSTROUS SPACES
- INTRODUCTION
- 6. Defamiliarization: Rethinking the Screen Plane.
- 7. Distortion: Unfamiliar and Unconventional Space
- 8. Intimacy: The Boundedness of Stereoscopic Media
- Conclusion: Seeing in 3D
- Notes
- Bibliography
- Index