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Fictional practices of spirituality. I, Interactive media /

Fictional Practices of Spirituality provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of videogames...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Marcato, Leonardo (Editor ), Schniz, Felix (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Bielefeld : Transcript Verlag, 2023.
Colección:Edition Kulturwissenschaft ; 262
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Frontmatter
  • Contents
  • Introduction
  • Part I
  • Role- Play and Spirituality
  • The Epiphany Experiment
  • Play to Find Yourself
  • The Hunter Will Take You
  • Part IIa
  • Practice: Game Design
  • Conjuring The Witch's Way
  • Practicing Dying
  • Part IIb
  • Practice: Research
  • Exploring Applications of Videogame Magic through Tumblr's Pop Culture Witchcraft
  • Where the Magic is
  • Part IIIa -Videogames: Experience
  • I Believe in Videogames
  • Fittingly Violent
  • Part IIIb
  • Videogames: Perspective
  • Spes Ultracombinatoria
  • Sacred Places and Spatial Design in Fantasy- themed Isometric cRPGs
  • Franchised Esotericism
  • Part IIIc
  • Videogames: From the East
  • Ex Anankes
  • "At the Same Time ... Both Truth and Fiction"
  • Religion and Spirituality in NieR: Automata
  • Part IIId
  • Videogames: The Case Study of Dragon Age
  • Negotiating Spiritual Uncertainty through the Lens of Videogames
  • Religion According to Bioware
  • Light, Blood, Stone, and Order
  • Part IV
  • Concluding thoughts
  • Unlocking the Spiritual Potential of Games