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Fictional practices of spirituality. I, Interactive media /

Fictional Practices of Spirituality provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of videogames...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Marcato, Leonardo (Editor ), Schniz, Felix (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Bielefeld : Transcript Verlag, 2023.
Colección:Edition Kulturwissenschaft ; 262
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a Fictional practices of spirituality.  |n I,  |p Interactive media /  |c Leonardo Marcato, Felix Schniz (eds.). 
246 3 0 |a Interactive media 
264 1 |a Bielefeld :  |b Transcript Verlag,  |c 2023. 
300 |a 1 online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 0 |a Edition Kulturwissenschaft ;  |v 262 
506 0 |a Open Access  |5 EbpS 
588 0 |a Online resource; title from PDF title page (EBSCO, viewed December 20, 2023). 
505 0 0 |t Frontmatter --  |t Contents --  |t Introduction --  |t Part I -- Role- Play and Spirituality --  |t The Epiphany Experiment --  |t Play to Find Yourself --  |t The Hunter Will Take You --  |t Part IIa -- Practice: Game Design --  |t Conjuring The Witch's Way --  |t Practicing Dying --  |t Part IIb -- Practice: Research --  |t Exploring Applications of Videogame Magic through Tumblr's Pop Culture Witchcraft --  |t Where the Magic is --  |t Part IIIa -Videogames: Experience --  |t I Believe in Videogames --  |t Fittingly Violent --  |t Part IIIb -- Videogames: Perspective --  |t Spes Ultracombinatoria --  |t Sacred Places and Spatial Design in Fantasy- themed Isometric cRPGs --  |t Franchised Esotericism --  |t Part IIIc -- Videogames: From the East --  |t Ex Anankes --  |t "At the Same Time ... Both Truth and Fiction" --  |t Religion and Spirituality in NieR: Automata --  |t Part IIId -- Videogames: The Case Study of Dragon Age --  |t Negotiating Spiritual Uncertainty through the Lens of Videogames --  |t Religion According to Bioware --  |t Light, Blood, Stone, and Order --  |t Part IV -- Concluding thoughts --  |t Unlocking the Spiritual Potential of Games 
520 |a Fictional Practices of Spirituality provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of videogames and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in videogame geography, religion in videogames and spiritual acts and their dramaturgic function in videogames, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations. 
546 |a In English. 
590 |a De Gruyter Online  |b De Gruyter Open Access eBooks 
650 0 |a Video games  |x Religious aspects. 
650 0 |a Games  |x Religious aspects. 
650 6 |a Enfants  |x Loisirs  |x Aspect religieux. 
650 7 |a SOCIAL SCIENCE / Media Studies.  |2 bisacsh 
653 |a Computer Games. 
653 |a Digital Media. 
653 |a Game Design. 
653 |a Interactive Fiction. 
653 |a Media Studies. 
653 |a Media. 
653 |a Popular Culture. 
653 |a Religion. 
653 |a Religious Studies. 
653 |a Spirituality. 
653 |a Videogames. 
655 0 4 |a Electronic books. 
700 1 |a Marcato, Leonardo,  |e editor. 
700 1 |a Schniz, Felix,  |e editor. 
776 0 8 |z 9783837661927 
856 4 0 |u https://www.degruyter.com/openurl?genre=book&isbn=9783839461921  |z Texto completo 
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