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|a (OCoLC)1408681695
|z (OCoLC)1241825000
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|a ManchesterUniversityPress11847
|b Ingram Content Group
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|a xxk
|c GB-BST
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|a GV1469.17.S63
|b A85 2003
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|a LIT004020
|2 bisacsh
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|a DSK
|2 bicssc
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|a 306.4870285
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|a UAMI
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|a Atkins, Barry,
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a More than a game :
|b The computer game as fictional form /
|c Barry Atkins.
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|a Manchester :
|b Manchester University Press,
|c [2018]
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|c Ã2003
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|a 1 online resource (176 p.)
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
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|a This electronic version has been made available under a Creative Commons (BY-NC-ND) open access license. The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade: 'Tomb Raider', 'Half-Life', 'Close Combat' and 'Sim City'. Recognises the excitement and pleasure that has made the computer game such a massive global phenomenon.
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|a In English.
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|a Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Nov 2023).
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|a Includes bibliographic references and index.
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|a Acknowledgements -- 1. The computer game as fictional form -- 2. Fantastically real: reading Tomb Raider -- 3. Gritty realism: reading Half-Life -- 4. Replaying history: reading Close Combat -- 5. Managing the real: reading SimCity -- 6. More than a game? -- Glossary of game-specific terms -- Bibliography -- Index.
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|a De Gruyter Online
|b De Gruyter Open Access eBooks
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|a Computer games
|x Social aspects.
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|a Computer games.
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|a LITERARY CRITICISM / American / General.
|2 bisacsh
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|a Computer games
|2 fast
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|a Computer games
|x Social aspects
|2 fast
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|a Close Combat.
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|a Half-Life.
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|a Sim City.
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|a Tomb Raider.
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|a computer games.
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|a global phenomenon.
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|a narrative.
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|a reading texts.
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|a realism.
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|a storytelling.
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776 |
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|z 0-7190-6365-5
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|z 0-7190-6364-7
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4 |
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|u https://www.degruyter.com/openurl?genre=book&isbn=9781526137548
|z Texto completo
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|a De Gruyter
|b DEGR
|n 9781526137548
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|a 92
|b IZTAP
|