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Narratives crossing boundaries : storytelling in a transmedial and transdisciplinary context /

As the dominant narrative forms in the age of media convergence, films and games call for a transmedial perspective in narratology. Games allow a participatory reception of the story, bringing the transgression of the ontological boundary between the narrated world and the world of the recipient int...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Friedmann, Joachim (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Bielefeld : Transcript Verlag, 2023.
Colección:Studies of digital media culture ; vol. 17.
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a Narratives crossing boundaries :  |b storytelling in a transmedial and transdisciplinary context /  |c Joachim Friedmann (ed.). 
264 1 |a Bielefeld :  |b Transcript Verlag,  |c 2023. 
300 |a 1 online resource. 
336 |a text  |b txt  |2 rdacontent 
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490 1 |a Studies of digital media culture ;  |v vol. 17 
504 |a Includes bibliographical references. 
506 0 |a Open Access  |5 EbpS 
588 0 |a Online resource; title from PDF title page (EBSCO, viewed November 8, 2023). 
520 |a As the dominant narrative forms in the age of media convergence, films and games call for a transmedial perspective in narratology. Games allow a participatory reception of the story, bringing the transgression of the ontological boundary between the narrated world and the world of the recipient into focus. These diverse transgressions - medial and ontological - are the subject of this transdisciplinary compendium, which covers the subject in an interdisciplinary way from various perspectives: game studies and media studies, but also sociology and psychology, to take into account the great influence of storytelling on social discourses and human behavior. 
505 0 0 |t Frontmatter --  |t Table of Contents --  |t Crossing Boundaries? Defining Boundaries! --  |t DISCIPLINARY BOUNDARIES --  |t Designing the Mystery --  |t I Am Your Monster No Longer --  |t When Mad Science Found its Way in Digital Games --  |t MEDIAL BOUNDARIES --  |t Serial Games in a Transmedial World --  |t Playing with Batman --  |t ONTOLOGICAL BOUNDARIES --  |t The Multimodality of Immersion --  |t Stories and Political Imaginaries --  |t Shared Realities, Solitary Actions --  |t Gaming on Climate Change --  |t Womanhood Beyond Stereotypes --  |t Exploring Contemporary Southern African Culture through Animation and Video Games --  |t Keeping Memory Alive through Digital Games --  |t Towards the Ludic Cyborg --  |t Contributors 
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650 0 |a Storytelling. 
650 0 |a Games. 
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650 6 |a Art de conter. 
650 7 |a boundaries.  |2 aat 
650 7 |a Social Science / Media Studies.  |2 bisacsh 
653 |a Computer Games. 
653 |a Games. 
653 |a Media Aesthetics. 
653 |a Media Studies. 
653 |a Media Theory. 
653 |a Media. 
653 |a Popular Culture. 
653 |a Social Impact. 
653 |a Storytelling. 
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700 1 |a Friedmann, Joachim,  |e editor. 
830 0 |a Studies of digital media culture ;  |v vol. 17. 
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