Video Game Characters and Transmedia Storytelling The Dynamic Game Character
Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book intr...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Amsterdam
Amsterdam University Press
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Colección: | Games and Play.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover
- Table of Contents
- A brief note on Japanese names and words
- 1. Introducing the dynamic game character
- Characters in contemporary transmedia practices
- The imbalance of transmedia storytelling
- Transmedia, games, and participatory culture
- A few notes on method
- Structure of the book
- Acknowledgments
- Bibliography
- 2. Characters in contemporary media
- Game characters in transmedia storytelling
- The ideal of narrative continuity across works
- Characters in the Japanese media mix
- Changing approaches
- Conclusion
- Bibliography
- 3. How the dynamic game character develops
- Dynamic game characters
- The possibility space of games
- The development structure of dynamic game characters
- The requirements for dynamic game characters
- The three types of dynamic game characters
- Conclusion
- Bibliography
- 4. Strategies to control a character's transtextual identities
- The challenge to character identities
- How (not) to control a dynamic game character's identity
- Conclusion
- Bibliography
- 5. Parasocial relationships with non-playable characters
- Parasocial relationships with game characters
- A brief overview of the System of Affection
- Dating in Persona 5
- Queer and polyamorous dating in Hades
- Conclusion
- Bibliography
- 6. The construction of transmedia game characters
- The presentation of characters across media platforms
- Transmedia characters in fighting games
- Conclusion
- Bibliography
- 7. The future of dynamic game characters
- Charting a vision
- Bibliography
- Glossary: A brief typology of characters
- Bibliography
- General bibliography
- Complete ludology
- Index