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Video Game Characters and Transmedia Storytelling The Dynamic Game Character

Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book intr...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Blom, Joleen (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam Amsterdam University Press
Colección:Games and Play.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Cover
  • Table of Contents
  • A brief note on Japanese names and words
  • 1. Introducing the dynamic game character
  • Characters in contemporary transmedia practices
  • The imbalance of transmedia storytelling
  • Transmedia, games, and participatory culture
  • A few notes on method
  • Structure of the book
  • Acknowledgments
  • Bibliography
  • 2. Characters in contemporary media
  • Game characters in transmedia storytelling
  • The ideal of narrative continuity across works
  • Characters in the Japanese media mix
  • Changing approaches
  • Conclusion
  • Bibliography
  • 3. How the dynamic game character develops
  • Dynamic game characters
  • The possibility space of games
  • The development structure of dynamic game characters
  • The requirements for dynamic game characters
  • The three types of dynamic game characters
  • Conclusion
  • Bibliography
  • 4. Strategies to control a character's transtextual identities
  • The challenge to character identities
  • How (not) to control a dynamic game character's identity
  • Conclusion
  • Bibliography
  • 5. Parasocial relationships with non-playable characters
  • Parasocial relationships with game characters
  • A brief overview of the System of Affection
  • Dating in Persona 5
  • Queer and polyamorous dating in Hades
  • Conclusion
  • Bibliography
  • 6. The construction of transmedia game characters
  • The presentation of characters across media platforms
  • Transmedia characters in fighting games
  • Conclusion
  • Bibliography
  • 7. The future of dynamic game characters
  • Charting a vision
  • Bibliography
  • Glossary: A brief typology of characters
  • Bibliography
  • General bibliography
  • Complete ludology
  • Index