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Video Game Characters and Transmedia Storytelling The Dynamic Game Character

Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book intr...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Blom, Joleen (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam Amsterdam University Press
Colección:Games and Play.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Video Game Characters and Transmedia Storytelling  |b The Dynamic Game Character  |c Joleen Blom. 
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500 |a A brief note Japanese names and words Chapter 1: Introducing the dynamic game character Chapter 2: Characters in contemporary media Chapter 3: How the dynamic game character develops Chapter 4: Strategies to control a character's transtextual identities Chapter 5: Parasocial relationships with non-playable characters Chapter 6: The construction of transmedia game characters Chapter 7: The future of dynamic game characters Glossary A brief typology on characters Complete bibliography Index . 
520 |a Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters' identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the <cite>Mass Effect</cite> series, <cite>Persona 5, Hades, Animal Crossing: New Horizons</cite> and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology. 
588 0 |a Vendor-supplied metadata. 
505 0 |a Cover -- Table of Contents -- A brief note on Japanese names and words -- 1. Introducing the dynamic game character -- Characters in contemporary transmedia practices -- The imbalance of transmedia storytelling -- Transmedia, games, and participatory culture -- A few notes on method -- Structure of the book -- Acknowledgments -- Bibliography -- 2. Characters in contemporary media -- Game characters in transmedia storytelling -- The ideal of narrative continuity across works -- Characters in the Japanese media mix -- Changing approaches -- Conclusion -- Bibliography 
505 8 |a 3. How the dynamic game character develops -- Dynamic game characters -- The possibility space of games -- The development structure of dynamic game characters -- The requirements for dynamic game characters -- The three types of dynamic game characters -- Conclusion -- Bibliography -- 4. Strategies to control a character's transtextual identities -- The challenge to character identities -- How (not) to control a dynamic game character's identity -- Conclusion -- Bibliography -- 5. Parasocial relationships with non-playable characters -- Parasocial relationships with game characters 
505 8 |a A brief overview of the System of Affection -- Dating in Persona 5 -- Queer and polyamorous dating in Hades -- Conclusion -- Bibliography -- 6. The construction of transmedia game characters -- The presentation of characters across media platforms -- Transmedia characters in fighting games -- Conclusion -- Bibliography -- 7. The future of dynamic game characters -- Charting a vision -- Bibliography -- Glossary: A brief typology of characters -- Bibliography -- General bibliography -- Complete ludology -- Index 
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650 0 |a Digital storytelling. 
650 0 |a Video game characters. 
650 6 |a Récits numériques. 
650 6 |a Personnages de jeux vidéo. 
650 7 |a Media studies.  |2 bicssc 
650 7 |a Game theory.  |2 bicssc 
650 7 |a Games development and programming.  |2 bicssc 
650 7 |a ART / Mixed Media.  |2 bisacsh 
650 7 |a GAMES / Video & Electronic.  |2 bisacsh 
650 7 |a SOCIAL SCIENCE / Technology Studies.  |2 bisacsh 
650 7 |a Media studies.  |2 thema 
650 7 |a Game theory.  |2 thema 
650 7 |a Games development and programming.  |2 thema 
653 |a Film, Media, and Communication 
653 |a FMC 
653 |a Game Studies 
653 |a GAME 
653 |a Media Studies 
653 |a MEDIA 
653 |a Dynamic Game Characters, transmedia practices, game studies, reader-response theory 
776 0 8 |i Print version:  |z 9789463722957 
830 0 |a Games and Play. 
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