The Pop Theology of Videogames Producing and Playing with Religion
Young people in the West are more likely to encounter religion in videogames than in places of worship like churches, mosques or temples. Lars de Wildt interviews developers and players of games such as Assassin's Creed to find out how and why the Pop Theology of Videogames is so appealing to m...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Amsterdam
Amsterdam University Press
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Colección: | Games and Play.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Frontmatter
- Table of Contents
- List of Figures and Tables
- Acknowledgements
- 1. Introduction
- Part I Producing Religion: "Which Choices Lead Game Makers to Use Religion in their Videogames?"
- 2. Making Religion at Ubisoft
- 3. Indie-pendent: The Art-house Gods of Indie Games
- Part II Consuming Religion: "How do Players Make Sense of and Relate to Religion in Videogames?"
- 4. Public Religion on Videogame Forums
- 5. Single-player Religion
- Part III Conclusion
- 6. Pop Theology
- Bibliography
- Index