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Gaming und Bibliotheken /

Using a theoretical review as a foundation, this volume for the first time provides a comprehensive review of the manifold possibilities for the use of gaming in libraries. It presents new trends in gaming as well as current activities being conducted by libraries to reveal the growing impact of gam...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Deeg, Christoph (Autor)
Formato: Electrónico eBook
Idioma:Alemán
Publicado: Warschau/Berlin : De Gruyter Open, [2014].
Colección:Praxiswissen
Acceso en línea:Texto completo

MARC

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007 cr |n||||||||n
008 150403s2014 xx o ||| 0 ger d
040 |a B3G  |b eng  |c B3G  |d OCLCQ 
020 |a 9783110312836 
020 |a 3110312832 
024 7 |a 10.1515/9783110312836 
035 |a (OCoLC)1282039713 
050 4 |a Z678.9 
082 0 4 |a 026  |q OCoLC 
049 |a UAMI 
100 1 |a Deeg, Christoph  |e author. 
245 1 0 |a Gaming und Bibliotheken /  |c Christoph Deeg. 
264 1 |a Warschau/Berlin :  |b De Gruyter Open,  |c [2014]. 
300 |a 1 online resource(xii,168p.) :  |b illustrations. 
336 |a text  |2 rdacontent 
337 |a computer  |2 rdamedia 
338 |a online resource  |2 rdacarrier 
490 0 |a Praxiswissen 
504 |a 50 schw.-w. Abb. 
505 0 |t Frontmatter --  |t Vorwort --  |t Inhalt --  |t Verwendete Marginalien --  |t Für wen ist dieses Buch gedacht? --  |t Wie ist dieses Buch aufgebaut? --  |t Level 1: Was bedeutet eigentlich Gaming? --  |t Wer sind eigentlich diese Gamer? --  |t Gaming und Lernen --  |t Level 2: Gaming in Bibliotheken --  |t Level 3: Hardware -- mächtige Gaming-Werkzeuge in der Bibliothek --  |t Level 4: Games! ;-) --  |t Level 5: Gaming als Bestandsthema? --  |t Level 6: Services und Aktivitäten mit Games --  |t Level 7: Erste Schritte zur ultimativen Gaming-Bibliothek --  |t Level 8: Das ultimative Nachwort --  |t Über den Autor. 
520 |a Using a theoretical review as a foundation, this volume for the first time provides a comprehensive review of the manifold possibilities for the use of gaming in libraries. It presents new trends in gaming as well as current activities being conducted by libraries to reveal the growing impact of gaming on the transmission of culture and knowledge. 
545 |a Christoph Deeg, Berater und Speaker für Social-Media-Management und Gamification, Berlin. 
546 |a In German. 
588 |a Description based on online resource; title from PDF title page (ACM, viewed April 03 2015). 
590 |a De Gruyter Online  |b De Gruyter Open Access eBooks 
776 0 |c Print+Online  |z 9783110312843 
856 4 0 |u https://www.degruyter.com/openurl?genre=book&isbn=9783110312836  |z Texto completo 
994 |a 92  |b IZTAP