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Time and space in video games : a cognitive-formalist approach /

Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn f...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Alvarez Igarzábal, Federico (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Bielefeld : Transcript, [2019]
Colección:Studies of digital media culture ; v. 9.
Temas:
Acceso en línea:Texto completo

MARC

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082 0 4 |a 302.23  |2 23 
049 |a UAMI 
100 1 |a Alvarez Igarzábal, Federico,  |e author. 
245 1 0 |a Time and space in video games :  |b a cognitive-formalist approach /  |c Federico Alvarez Igarzábal. 
264 1 |a Bielefeld :  |b Transcript,  |c [2019] 
264 4 |c ©2019 
300 |a 1 online resource (232 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file 
347 |b PDF 
490 1 |a Studies of digital media culture ;  |v volume 9 
500 |a Originally presented as the author's thesis (doctoral)--University of Cologne. 
504 |a Includes bibliographical references. 
505 0 0 |t Frontmatter --  |t Contents --  |t Introduction --  |t Brain Time in Virtual Space --  |t The State Machine and the Present Moment --  |t Structuring Gametime --  |t Cause, Effect, and Player-Centric Time --  |t Iteration in Virtual Space --  |t Predictive Thinking in Virtual Worlds --  |t The Groundhog Day Effect --  |t The Hybrid Narrator --  |t Through the Temporal Landscape --  |t The Speed of Time --  |t Marshmallows and Bullets --  |t Chekhov's BFG --  |t Conclusion --  |t Acknowledgements --  |t References 
520 |a Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. The first book-length study exclusively dedicated to the topic, it is an indispensable resource for game scholars and game developers alike, while its reader-friendly style makes it readily accessible to the interested layperson. 
588 0 |a Online resource; title from PDF title page (De Gruyter, viewed August 10, 2020). 
590 |a De Gruyter Online  |b De Gruyter Open Access eBooks 
590 |a JSTOR  |b Books at JSTOR Open Access 
650 0 |a Space and time in mass media. 
650 0 |a Video games  |x Psychological aspects. 
650 0 |a Time perception. 
650 6 |a Espace et temps dans les médias. 
650 6 |a Jeux vidéo  |x Aspect psychologique. 
650 6 |a Perception du temps. 
650 7 |a SOCIAL SCIENCE  |x Media Studies.  |2 bisacsh 
650 7 |a SOCIAL SCIENCE / Media Studies  |2 bisacsh 
650 7 |a Time perception  |2 fast 
650 7 |a Space and time in mass media  |2 fast 
650 7 |a Video games  |x Psychological aspects  |2 fast 
650 7 |a Raum  |g Motiv  |2 gnd 
650 7 |a Zeit  |g Motiv  |2 gnd 
650 7 |a Videospiel  |2 gnd 
653 |a Aesthetics. 
653 |a Cognitive Science. 
653 |a Computer Games. 
653 |a Digital Media. 
653 |a Games. 
653 |a Media Aesthetics. 
653 |a Media Studies. 
653 |a Media. 
653 |a Popular Culture. 
653 |a Sequencing. 
653 |a Space. 
653 |a Time Perception. 
653 |a Time. 
653 |a Video Games. 
758 |i has work:  |a Time and space in video games (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCGPMQvKMHmMVHv68q7g4YP  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Alvarez Igarzábal, Federico.  |t Time and space in video games.  |d Bielefeld : Transcript, [2019]  |z 9783837647136  |w (DLC) 2019459747  |w (OCoLC)1126283053 
830 0 |a Studies of digital media culture ;  |v v. 9. 
856 4 0 |u https://www.degruyter.com/openurl?genre=book&isbn=9783839447130  |z Texto completo 
938 |a De Gruyter  |b DEGR  |n 9783839447130 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL5916958 
938 |a EBSCOhost  |b EBSC  |n 2263638 
994 |a 92  |b IZTAP