Ludotopia : Spaces, Places and Territories in Computer Games.
Where do computer games "happen"? The articles collected in this pioneering volume explore the categories of "space", "place" and "territory" featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the f...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Bielefeld :
Transcipt Verlag,
2019.
|
Colección: | Edition Medienwissenschaft.
|
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Frontmatter
- Content
- Introduction
- I. Spaces
- What Do They Represent? / Günzel, Stephan
- Playing with Sight / Schwingeler, Stephan
- From Background to Protagonist / Theilhaber, Karla
- The Art of Being There / Dubbelman, Teun
- Space and Narrative in Computer Games / Domsch, Sebastian
- II. Places
- Ludoforming / Aarseth, Espen
- There's No Place Like Home / Vella, Daniel
- Videogame Wastelands as (Non- )Places and 'Any-Space-Whatevers' / Mukherjee, Souvik
- The Game and 'The Stack' / Liboriussen, Bjarke
- No End of Worlds / Nitsche, Michael
- III. Territories
- Itineraria Picta / Fuchs, Mathias
- Distance and Fear / Möring, Sebastian
- The Rhetoric of Game Space / Schrape, Niklas
- Morphology and Meaning in 'Castle Wolfenstein 3D' / Martin, Paul
- Combinatorial Explorations / Wolf, Mark J.P.
- Authors