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Ludotopia : Spaces, Places and Territories in Computer Games.

Where do computer games "happen"? The articles collected in this pioneering volume explore the categories of "space", "place" and "territory" featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the f...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Aarseth, Espen
Otros Autores: Günzel, Stephan
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Bielefeld : Transcipt Verlag, 2019.
Colección:Edition Medienwissenschaft.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Aarseth, Espen. 
245 1 0 |a Ludotopia :  |b Spaces, Places and Territories in Computer Games. 
260 |a Bielefeld :  |b Transcipt Verlag,  |c 2019. 
300 |a 1 online resource (317 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Edition Medienwissenschaft ;  |v v. 63 
588 0 |a Print version record. 
505 0 0 |t Frontmatter --  |t Content --  |t Introduction --  |t I. Spaces --  |t What Do They Represent? /  |r Günzel, Stephan --  |t Playing with Sight /  |r Schwingeler, Stephan --  |t From Background to Protagonist /  |r Theilhaber, Karla --  |t The Art of Being There /  |r Dubbelman, Teun --  |t Space and Narrative in Computer Games /  |r Domsch, Sebastian --  |t II. Places --  |t Ludoforming /  |r Aarseth, Espen --  |t There's No Place Like Home /  |r Vella, Daniel --  |t Videogame Wastelands as (Non- )Places and 'Any-Space-Whatevers' /  |r Mukherjee, Souvik --  |t The Game and 'The Stack' /  |r Liboriussen, Bjarke --  |t No End of Worlds /  |r Nitsche, Michael --  |t III. Territories --  |t Itineraria Picta /  |r Fuchs, Mathias --  |t Distance and Fear /  |r Möring, Sebastian --  |t The Rhetoric of Game Space /  |r Schrape, Niklas --  |t Morphology and Meaning in 'Castle Wolfenstein 3D' /  |r Martin, Paul --  |t Combinatorial Explorations /  |r Wolf, Mark J.P. --  |t Authors 
520 |a Where do computer games "happen"? The articles collected in this pioneering volume explore the categories of "space", "place" and "territory" featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these. 
504 |a Includes bibliographical references. 
506 1 |a Legal Deposit;  |c Only available on premises controlled by the deposit library and to one user at any one time;  |e The Legal Deposit Libraries (Non-Print Works) Regulations (UK).  |5 WlAbNL 
540 |a Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.  |5 WlAbNL 
590 |a De Gruyter Online  |b De Gruyter Open Access eBooks 
650 0 |a Computer games  |x Social aspects. 
650 0 |a Video games  |x Social aspects. 
650 6 |a Jeux vidéo  |x Aspect social. 
650 7 |a SOCIAL SCIENCE  |x Media Studies.  |2 bisacsh 
650 7 |a Computer games  |x Social aspects  |2 fast 
650 7 |a Video games  |x Social aspects  |2 fast 
653 |a Computer Games. 
653 |a Maps. 
653 |a Media Aesthetics. 
653 |a Media Studies. 
653 |a Media Theory. 
653 |a Media. 
653 |a Place. 
700 1 |a Günzel, Stephan. 
776 0 8 |i Print version:  |a Aarseth, Espen.  |t Ludotopia : Spaces, Places and Territories in Computer Games.  |d Bielefeld : Transcipt Verlag, ©2019  |z 9783837647303 
830 0 |a Edition Medienwissenschaft. 
856 4 0 |u https://www.degruyter.com/openurl?genre=book&isbn=9783839447307  |z Texto completo 
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