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Ludotopia : Spaces, Places and Territories in Computer Games.

Where do computer games "happen"? The articles collected in this pioneering volume explore the categories of "space", "place" and "territory" featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the f...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Aarseth, Espen
Otros Autores: Günzel, Stephan
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Bielefeld : Transcipt Verlag, 2019.
Colección:Edition Medienwissenschaft.
Temas:
Acceso en línea:Texto completo
Descripción
Sumario:Where do computer games "happen"? The articles collected in this pioneering volume explore the categories of "space", "place" and "territory" featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
Descripción Física:1 online resource (317 pages)
Bibliografía:Includes bibliographical references.
ISBN:3839447305
9783839447307
3837647307
9783837647303
Acceso:Legal Deposit;