|
|
|
|
LEADER |
00000cam a2200000Mi 4500 |
001 |
DEGRUYTEROA_on1110714079 |
003 |
OCoLC |
005 |
20240209213017.0 |
006 |
m o d |
007 |
cr || |||||||| |
008 |
221201t20122011ne fo d z000 0 eng d |
040 |
|
|
|a DEGRU
|b eng
|e rda
|c DEGRU
|d OCLCO
|d OCLCF
|d OCLCO
|d OCLCL
|
020 |
|
|
|a 9789048511983
|
020 |
|
|
|a 9048511984
|
024 |
7 |
|
|a 10.1515/9789048511983
|2 doi
|
029 |
1 |
|
|a AU@
|b 000065899224
|
035 |
|
|
|a (OCoLC)1110714079
|
044 |
|
|
|a ne
|c NL
|
072 |
|
7 |
|a ART000000
|2 bisacsh
|
082 |
0 |
4 |
|a 794.8
|
049 |
|
|
|a UAMI
|
100 |
1 |
|
|a Sihvonen, Tanja,
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
|
245 |
1 |
0 |
|a Players Unleashed! :
|b Modding The Sims and the Culture of Gaming /
|c Tanja Sihvonen.
|
264 |
|
1 |
|a Amsterdam :
|b Amsterdam University Press,
|c [2012]
|
264 |
|
4 |
|c Ã2011
|
300 |
|
|
|a 1 online resource (221 p.) :
|b 16 halftones.
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
347 |
|
|
|a text file
|b PDF
|2 rda
|
490 |
0 |
|
|a MediaMatters
|
505 |
0 |
0 |
|t Frontmatter --
|t TABLE OF CONTENTS --
|t PREFACE --
|t I. UNLEASHING PLAYERS --
|t II. CULTURAL AND COMMERCIAL APPROPRIATION --
|t III. DYNAMICS OF MODDING --
|t IV. NEGOTIATING THE CODE --
|t V. EXTENDING THE GAME --
|t CONCLUSION --
|t REFERENCES --
|t NOTES --
|t INDEX
|
520 |
|
|
|a It has been ten years since video game giant Electronic Arts first released The Sims, the best-selling game that allows its players to create a household and then manage every aspect of daily life within it. And since its debut, gamers young and old have found ways to "mod" The Sims, a practice in which gamers manipulate the computer code of a game, and thereby alter it to add new content and scenarios. In Players Unleashed!-the first study of its kind-Tanja Sihvonen provides a fascinating examination of modding, tracing its evolution and detailing its impact on The Sims and the game industry as a whole. Along the way, Sihvonen shares insights into specific modifications and the cultural contexts from which they emerge.
|
546 |
|
|
|a In English.
|
588 |
0 |
|
|a Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Dez 2022).
|
590 |
|
|
|a De Gruyter Online
|b De Gruyter Open Access eBooks
|
650 |
|
0 |
|a Video games.
|
650 |
|
7 |
|a ART / General.
|2 bisacsh
|
650 |
|
7 |
|a Video games
|2 fast
|
758 |
|
|
|i has work:
|a Players unleashed! (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGB7qtKfmxwvbc83M6r7Dy
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
|
|c print
|z 9789089642011
|
856 |
4 |
0 |
|u https://www.degruyter.com/openurl?genre=book&isbn=9789048511983
|z Texto completo
|
938 |
|
|
|a De Gruyter
|b DEGR
|n 9789048511983
|
994 |
|
|
|a 92
|b IZTAP
|