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A precarious game : the illusion of dream jobs in the video game industry /

"This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"--

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Bulut, Ergin (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Ithaca : ILR Press, an imprint of Cornell University Press, 2020.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Bulut, Ergin,  |e author. 
245 1 2 |a A precarious game :  |b the illusion of dream jobs in the video game industry /  |c Ergin Bulut. 
264 1 |a Ithaca :  |b ILR Press, an imprint of Cornell University Press,  |c 2020. 
264 4 |c ©2020 
300 |a 1 online resource (xiv, 205 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b n  |2 rdamedia 
338 |a online resource  |b nc  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
505 0 |a Introduction : for whom the love works in digital game production? -- The unequal ludopolitical regime of game production : who can play, who has to work? -- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction -- Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie -- The production of communicative developers in the affective game studio -- Reproducing technomasculinity : spouses' classed femininities and domestic labor -- Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play -- Production error : layoffs hit the core creatives -- Conclusion : reimagining labor and love in and beyond game production. 
520 |a "This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"--  |c Provided by publisher 
588 0 |a Online resource; title from digital title page (viewed on February 21, 2020). 
590 |a De Gruyter Online  |b De Gruyter Open Access eBooks 
590 |a JSTOR  |b Books at JSTOR Open Access 
650 0 |a Video games industry  |x Employees  |x Job satisfaction  |z Middle West. 
650 0 |a Video game designers  |x Job satisfaction  |z Middle West. 
650 0 |a Video games industry  |x Social aspects  |z Middle West. 
650 0 |a Ethnology  |z Middle West. 
650 6 |a Jeux vidéo  |x Industrie  |x Personnel  |x Satisfaction au travail  |z Midwest (États-Unis) 
650 6 |a Développeurs de jeux vidéo  |x Satisfaction au travail  |z Midwest (États-Unis) 
650 6 |a Jeux vidéo  |x Industrie  |x Aspect social  |z Midwest (États-Unis) 
650 6 |a Ethnologie  |z Midwest (États-Unis) 
650 7 |a POLITICAL SCIENCE  |x Labor & Industrial Relations.  |2 bisacsh 
650 7 |a Ethnology  |2 fast 
651 7 |a Middle West  |2 fast 
653 |a video games, labor studies, e-sports, game development, gender inequality. 
758 |i has work:  |a A precarious game (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCGKqvFpm9tpTQQvyvKcwYP  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Bulut, Ergin.  |t A precarious game.  |d Ithaca : ILR Press, an imprint of Cornell University Press, 2020  |z 9781501746529  |w (DLC) 2019020927 
856 4 0 |u https://www.degruyter.com/openurl?genre=book&isbn=9781501746543  |z Texto completo 
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