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|a UAMI
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|a Bulut, Ergin,
|e author.
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1 |
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|a A precarious game :
|b the illusion of dream jobs in the video game industry /
|c Ergin Bulut.
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264 |
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1 |
|a Ithaca :
|b ILR Press, an imprint of Cornell University Press,
|c 2020.
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264 |
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|c ©2020
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300 |
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|a 1 online resource (xiv, 205 pages)
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|a text
|b txt
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|a computer
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|a online resource
|b nc
|2 rdacarrier
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504 |
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|a Includes bibliographical references and index.
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0 |
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|a Introduction : for whom the love works in digital game production? -- The unequal ludopolitical regime of game production : who can play, who has to work? -- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction -- Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie -- The production of communicative developers in the affective game studio -- Reproducing technomasculinity : spouses' classed femininities and domestic labor -- Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play -- Production error : layoffs hit the core creatives -- Conclusion : reimagining labor and love in and beyond game production.
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|a "This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"--
|c Provided by publisher
|
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0 |
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|a Online resource; title from digital title page (viewed on February 21, 2020).
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|a De Gruyter Online
|b De Gruyter Open Access eBooks
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650 |
|
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|a Video games industry
|x Employees
|x Job satisfaction
|z Middle West.
|
650 |
|
0 |
|a Video game designers
|x Job satisfaction
|z Middle West.
|
650 |
|
0 |
|a Video games industry
|x Social aspects
|z Middle West.
|
650 |
|
0 |
|a Ethnology
|z Middle West.
|
650 |
|
6 |
|a Jeux vidéo
|x Industrie
|x Personnel
|x Satisfaction au travail
|z Midwest (États-Unis)
|
650 |
|
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|a Développeurs de jeux vidéo
|x Satisfaction au travail
|z Midwest (États-Unis)
|
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|a Jeux vidéo
|x Industrie
|x Aspect social
|z Midwest (États-Unis)
|
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|
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|a Ethnologie
|z Midwest (États-Unis)
|
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|
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|a POLITICAL SCIENCE
|x Labor & Industrial Relations.
|2 bisacsh
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|a Ethnology
|2 fast
|
651 |
|
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|a Middle West
|2 fast
|
653 |
|
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|a video games, labor studies, e-sports, game development, gender inequality.
|
758 |
|
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|i has work:
|a A precarious game (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGKqvFpm9tpTQQvyvKcwYP
|4 https://id.oclc.org/worldcat/ontology/hasWork
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776 |
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|i Print version:
|a Bulut, Ergin.
|t A precarious game.
|d Ithaca : ILR Press, an imprint of Cornell University Press, 2020
|z 9781501746529
|w (DLC) 2019020927
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