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190430s2019 gw fo d z000 0 eng d |
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|a DEGRU
|b eng
|e rda
|c DEGRU
|d CUY
|d OCLCO
|d OCLCA
|d SFB
|d UAB
|d OCLCO
|d OCLCF
|d OCLCO
|d EBLCP
|d OCLCQ
|d AUD
|d DEGRU
|d HF9
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|a 9783839444153
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|a 3839444152
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|a 10.14361/9783839444153
|2 doi
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|a AU@
|b 000065477138
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|a (OCoLC)1100457512
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|a gw
|c DE
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|a GV1469.34.P79
|b H37 2018
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|a SOC052000
|2 bisacsh
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|8 2u
|a 794.8019
|q DE-101
|2 23/ger
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|a AP 15963
|2 rvk
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|a UAMI
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|a Harrer, Sabine,
|e author.
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1 |
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|a Games and Bereavement :
|b How Video Games Represent Attachment, Loss, and Grief /
|c Sabine Harrer.
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|a Bielefeld :
|b transcript-Verlag,
|c [2019]
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|c ©2018
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|a 1 online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Edition Medienwissenschaft ;
|v 55
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|t Frontmatter --
|t Table of Contents --
|t Credits --
|t Introduction --
|t Part 1: Theory --
|t 1.1 Videogame Representation --
|t 1.2 Understanding Bereavement --
|t Part 2: Analysis --
|t 2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII --
|t 2.2 "You Were There": Losing Yorda in Ico --
|t 2.3 Conjugal Love: Losing the Spouse in Passage --
|t 2.4 Losing Big Brother in Brothers: A Tale of Two Sons --
|t 2.5 "Let's All Be Good Mothers OK": Losing the Badger Cubs in Shelter --
|t 2.6 Designing for Loss and Grief: A Summary --
|t Part 3: Design --
|t 3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss --
|t 3.2 Ideation with the Bereaved: The Trauerspiel Workshop --
|t 3.3 Designing Jocoi: A Game about Pregnancy Loss --
|t 3.4 On the Question of Impact: Evaluating Jocoi --
|t Making Space for Grief: Conclusive Thoughts --
|t References
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|a How can videogames portray love and loss? Games and Bereavement answers this question by analysing five videogames and conducting a participatory design study with grievers. Sabine Harrer offers both theoretical and practical perspectives on videogames and grief and suggests a design model for videogames to include grievers into game development. Overall, she explores how videogames can be used as contemporary medium for personal storytelling.
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|a In English.
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0 |
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|a Description based on online resource; title from PDF title page (publisher's Web site, viewed 30. Apr 2019).
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590 |
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|a De Gruyter Online
|b De Gruyter Open Access eBooks
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650 |
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|a Bereavement in video games.
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650 |
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|a Video games
|x Psychological aspects.
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650 |
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4 |
|a Art Therapy.
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650 |
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4 |
|a Attachment.
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650 |
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4 |
|a Computer Games.
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650 |
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4 |
|a Grief.
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650 |
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4 |
|a Media Aesthetics.
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650 |
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4 |
|a Media Design.
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650 |
|
4 |
|a Media Studies.
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650 |
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4 |
|a Media.
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650 |
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|a Jeux vidéo
|x Aspect psychologique.
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650 |
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7 |
|a Media studies.
|2 bicssc
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650 |
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|a SOCIAL SCIENCE / Media Studies.
|2 bisacsh
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650 |
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7 |
|a Video games
|x Psychological aspects
|2 fast
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650 |
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7 |
|a Gefühlsempfindung
|2 gnd
|
650 |
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7 |
|a Videospiel
|2 gnd
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653 |
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|a Art Therapy.
|
653 |
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|a Attachment.
|
653 |
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|a Computer Games.
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653 |
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|a Grief.
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653 |
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|a Media Aesthetics.
|
653 |
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|a Media Design.
|
653 |
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|a Media Studies.
|
653 |
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|a Media.
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856 |
4 |
0 |
|u https://www.degruyter.com/openurl?genre=book&isbn=9783839444153
|z Texto completo
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938 |
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|a De Gruyter
|b DEGR
|n 9783839444153
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994 |
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|a 92
|b IZTAP
|