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|a 9789048523030
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|a UAMI
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|a Playful Identities :
|b The Ludification of Digital Media Cultures /
|c Valerie Frissen.
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|a Amsterdam :
|b Amsterdam University Press,
|c [2015]
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|c ©2015
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|a 1 online resource :
|b 4 color plates, 8 halftones.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
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|a text file
|b PDF
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|a MediaMatters
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|t Frontmatter --
|t Contents --
|t 1. Homo ludens 2.0 : Play, media, and identity /
|r Frissen, Valerie / Lammes, Sybille / de Lange, Michiel / de Mul, Jos / Raessens, Joost --
|t Part I: Play --
|t Introduction to Part I /
|r Frissen, Valerie / Lammes, Sybille / de Lange, Michiel / de Mul, Jos / Raessens, Joost --
|t 2. Playland : Technology, self, and cultural transformation /
|r Gergen, Kenneth J. --
|t 3. Spiritual play : Encountering the sacred in World of Warcraft /
|r Aupers, Stef --
|t 4. Playful computer interaction /
|r Cermak-Sassenrath, Daniel --
|t 5. Playful identity in game design and open-ended play /
|r Deen, Menno / Schouten, Ben / Bekker, Tilde --
|t 6. Breaking reality : Exploring pervasive cheating in Foursquare /
|r Glas, René --
|t 7. Playing with bits and bytes : The savage mind in the digital age /
|r Frissen, Valerie --
|t Part II: Media --
|t Introduction to Part II /
|r Frissen, Valerie / Lammes, Sybille / de Lange, Michiel / de Mul, Jos / Raessens, Joost --
|t 8. Location-based mobile games : Interfaces to urban spaces /
|r de Souza e Silva, Adriana / Frith, Jordan --
|t 9. The playful use of mobile phones and its link to social cohesion /
|r Ling, Rich --
|t 10. Digital cartographies as playful practices /
|r Lammes, Sybille --
|t 11. Ludic identities and the magic circle /
|r Calleja, Gordon --
|t 12. Play (for) time /
|r Crogan, Patrick --
|t 13. Playful identity politics : How refugee games affect the player’s identity /
|r Raessens, Joost --
|t Part III: Identity --
|t Introduction to Part III /
|r Frissen, Valerie / Lammes, Sybille / de Lange, Michiel / de Mul, Jos / Raessens, Joost --
|t 14. Playing out identities and emotions /
|r Jansz, Jeroen --
|t 15. Playing with others : The identity paradoxes of the web as social network /
|r Timmermans, Jeroen --
|t 16. New media, play, and social identities /
|r Fortunati, Leopoldina --
|t 17. Playing life in the metropolis: Mobile media and identity in Jakarta /
|r de Lange, Michiel --
|t 18. The conflicts within the casual : The culture and identity of casual online play /
|r Mäyrä, Frans --
|t 19. Afterplay /
|r de Mul, Jos --
|t About the authors --
|t Index of Names --
|t Index of Subjects
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|a In Playful Identities, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.
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|a In English.
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|a Description based on online resource; title from PDF title page (publisher's Web site, viewed 23. Okt 2018).
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|a De Gruyter Online
|b De Gruyter Open Access eBooks
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650 |
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|a Video games
|x Social aspects.
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|a Computer games.
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650 |
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|a Video games
|x Psychological aspects.
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|a Jeux vidéo
|x Aspect social.
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|a Jeux vidéo
|x Aspect psychologique.
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|a Media studies.
|2 bicssc
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|a ART / General.
|2 bisacsh
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|a Computer games
|2 fast
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|a Video games
|x Psychological aspects
|2 fast
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|a Video games
|x Social aspects
|2 fast
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|a digital media
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|a play
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|a huizinga
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|a identity
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|a homo ludens
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|a history
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|a European history
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|a Casual game
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|a Foursquare City Guide
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|a Mobile phone
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700 |
1 |
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|a Frissen, Valerie,
|e editor.
|
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|i has work:
|a Playful identities (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGQFFHB9RJwbxtXqbpy6JC
|4 https://id.oclc.org/worldcat/ontology/hasWork
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