Cargando…

Cultures of Computer Game Concerns : the Child Across Families, Law, Science and Industry.

The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts,...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Sörensen, Estrid
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Bielefeld : Transcipt Verlag, 2018.
Colección:VerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000Mi 4500
001 DEGRUYTEROA_on1037819517
003 OCoLC
005 20240209213017.0
006 m o d
007 cr cnu---unuuu
008 180526s2018 gw o 000 0 eng d
040 |a EBLCP  |b eng  |e pn  |c EBLCP  |d MERUC  |d YDX  |d IDB  |d DEGRU  |d INT  |d N$T  |d CHVBK  |d OCLCO  |d OCLCF  |d OCLCQ  |d BRX  |d U3W  |d OCLCQ  |d OCLCA  |d OCLCQ  |d UKKNU  |d N$T  |d AUD  |d OCLCO  |d OCLCQ  |d OCLCA  |d OCLCO  |d OCLCA 
020 |a 9783839439340  |q (electronic bk.) 
020 |a 3839439345  |q (electronic bk.) 
029 1 |a CHBIS  |b 011295860 
029 1 |a CHVBK  |b 529979632 
035 |a (OCoLC)1037819517 
050 4 |a GV1469.17.S63  |b .C858 2018eb 
055 3 |a GV1469.17.S63  |b C85 2018 
072 7 |a GAM  |x 001000  |2 bisacsh 
082 0 4 |a 794.8  |2 23 
084 |a AP 15963  |2 rvk  |0 (DE-625)rvk/6963: 
049 |a UAMI 
100 1 |a Sörensen, Estrid. 
245 1 0 |a Cultures of Computer Game Concerns :  |b the Child Across Families, Law, Science and Industry. 
260 |a Bielefeld :  |b Transcipt Verlag,  |c 2018. 
300 |a 1 online resource (359 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a VerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung ;  |v v. 23 
588 0 |a Print version record. 
505 0 |a Cover; Inhalt; Introduction: Computer Games and Children -- Concerns, Infrastructures and Cultures; Part I Industry Computer Game Concerns; If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development; Safeguarding Children on the Online Gaming Platform MovieStarPlanet; Children's Participation in the Development of Online Games; Part II Legal Computer Game Concerns; The Legal Framework for Computer Games and Child Protection in Germany; The Political and Legal Basis for Labelling of Computer Games in Denmark. 
505 8 |a Textual Co-Construction of Game and Player in German Rating DecisionsThe Privatization of Age Classification; Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games; Part III Family Computer Game Concerns; The Multiple, Volatile and Ambiguous Effects of Children's and Young People's Digital Play; The Micro-Politics of Time in Young People's Talk About Gaming; Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism; Between Fears and Needs for Information: German Parents' Computer Game Concerns. 
505 8 |a And Yet Children Play: Echoing Voices of Computer Game Concerns in BarcelonaPart IV Scientific Computer Game Concerns; Does Exposure to Violence in Entertainment Media Make People Aggressive?; Psychology's Multiple Concerns About Research on the Effects of Media Violence; From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1; No Worries? Game Research in Denmark 1984-2014; Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark; About the Authors. 
520 |a The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures. 
506 0 |a Open Access  |5 EbpS 
590 |a De Gruyter Online  |b De Gruyter Open Access eBooks 
650 0 |a Computer games  |x Social aspects. 
650 0 |a Video games  |x Law and legislation. 
650 0 |a Computer games  |x Moral and ethical aspects. 
650 0 |a Computers and children. 
650 6 |a Ordinateurs et enfants. 
650 7 |a GAMES  |x Board.  |2 bisacsh 
650 7 |a Computer games  |x Law and legislation  |2 fast 
650 7 |a Computer games  |x Social aspects  |2 fast 
650 7 |a Computers and children  |2 fast 
650 7 |a Computerspiel  |2 gnd 
650 7 |a Gewalt  |2 gnd 
650 7 |a Jugend  |2 gnd 
650 7 |a Kind  |2 gnd 
650 7 |a Pädagogik  |2 gnd 
653 |a Comparison. 
653 |a Computer Game Addiction. 
653 |a Computer Game Violence. 
653 |a Denmark. 
653 |a Germany. 
653 |a Law. 
653 |a Matters of Concern. 
653 |a Media Studies. 
653 |a Media. 
653 |a Science & Technology Studies. 
653 |a Sociology of Science. 
653 |a Youth. 
776 0 8 |i Print version:  |a Sörensen, Estrid.  |t Cultures of Computer Game Concerns : The Child Across Families, Law, Science and Industry.  |d Bielefeld : Transcipt Verlag, ©2018  |z 9783837639346 
830 0 |a VerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung. 
856 4 0 |u https://www.degruyter.com/openurl?genre=book&isbn=9783839439340  |z Texto completo 
938 |a Knowledge Unlatched  |b KNOW  |n ad091e5b-c9e8-409f-bc62-a4c57523ff51 
938 |a De Gruyter  |b DEGR  |n 9783839439340 
938 |a EBSCOhost  |b EBSC  |n 1867204 
938 |a YBP Library Services  |b YANK  |n 14294440 
994 |a 92  |b IZTAP