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DEGRUYTEROA_on1037819517 |
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180526s2018 gw o 000 0 eng d |
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|a 9783839439340
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|a 3839439345
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|2 rvk
|0 (DE-625)rvk/6963:
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|a UAMI
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|a Sörensen, Estrid.
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1 |
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|a Cultures of Computer Game Concerns :
|b the Child Across Families, Law, Science and Industry.
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260 |
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|a Bielefeld :
|b Transcipt Verlag,
|c 2018.
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|a 1 online resource (359 pages)
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a VerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung ;
|v v. 23
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|a Print version record.
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|a Cover; Inhalt; Introduction: Computer Games and Children -- Concerns, Infrastructures and Cultures; Part I Industry Computer Game Concerns; If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development; Safeguarding Children on the Online Gaming Platform MovieStarPlanet; Children's Participation in the Development of Online Games; Part II Legal Computer Game Concerns; The Legal Framework for Computer Games and Child Protection in Germany; The Political and Legal Basis for Labelling of Computer Games in Denmark.
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|a Textual Co-Construction of Game and Player in German Rating DecisionsThe Privatization of Age Classification; Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games; Part III Family Computer Game Concerns; The Multiple, Volatile and Ambiguous Effects of Children's and Young People's Digital Play; The Micro-Politics of Time in Young People's Talk About Gaming; Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism; Between Fears and Needs for Information: German Parents' Computer Game Concerns.
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|a And Yet Children Play: Echoing Voices of Computer Game Concerns in BarcelonaPart IV Scientific Computer Game Concerns; Does Exposure to Violence in Entertainment Media Make People Aggressive?; Psychology's Multiple Concerns About Research on the Effects of Media Violence; From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1; No Worries? Game Research in Denmark 1984-2014; Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark; About the Authors.
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|a The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.
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|a Open Access
|5 EbpS
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590 |
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|a De Gruyter Online
|b De Gruyter Open Access eBooks
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650 |
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|a Computer games
|x Social aspects.
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650 |
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|a Video games
|x Law and legislation.
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650 |
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|a Computer games
|x Moral and ethical aspects.
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650 |
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|a Computers and children.
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650 |
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|a Ordinateurs et enfants.
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650 |
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|a GAMES
|x Board.
|2 bisacsh
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650 |
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|a Computer games
|x Law and legislation
|2 fast
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650 |
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|a Computer games
|x Social aspects
|2 fast
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650 |
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|a Computers and children
|2 fast
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|a Computerspiel
|2 gnd
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|a Gewalt
|2 gnd
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|a Jugend
|2 gnd
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|a Kind
|2 gnd
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|a Pädagogik
|2 gnd
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653 |
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|a Comparison.
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|a Computer Game Addiction.
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|a Computer Game Violence.
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|a Denmark.
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|a Germany.
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653 |
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|a Law.
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|a Matters of Concern.
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|a Media Studies.
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653 |
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|a Media.
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653 |
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|a Science & Technology Studies.
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|a Sociology of Science.
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653 |
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|a Youth.
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776 |
0 |
8 |
|i Print version:
|a Sörensen, Estrid.
|t Cultures of Computer Game Concerns : The Child Across Families, Law, Science and Industry.
|d Bielefeld : Transcipt Verlag, ©2018
|z 9783837639346
|
830 |
|
0 |
|a VerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung.
|
856 |
4 |
0 |
|u https://www.degruyter.com/openurl?genre=book&isbn=9783839439340
|z Texto completo
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938 |
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