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Playful User Interfaces Interfaces that Invite Social and Physical Interaction /

The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are 'playful', that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book ar...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Nijholt, Anton (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Singapore : Springer Nature Singapore : Imprint: Springer, 2014.
Edición:1st ed. 2014.
Colección:Gaming Media and Social Effects,
Temas:
Acceso en línea:Texto Completo

MARC

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245 1 0 |a Playful User Interfaces  |h [electronic resource] :  |b Interfaces that Invite Social and Physical Interaction /  |c edited by Anton Nijholt. 
250 |a 1st ed. 2014. 
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300 |a X, 352 p. 129 illus., 122 illus. in color.  |b online resource. 
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490 1 |a Gaming Media and Social Effects,  |x 2197-9693 
505 0 |a Introduction -- Public Interfaces Requiring Full-Body Interaction -- Multiplayer Mobile Games -- Smart Ball Applications -- New Exertion Games -- Tabletop Interfaces for Children with Autism -- Tabletop Interfaces for Children's Museum Visits -- Tangible Game Interfaces -- Child-Computer Interaction -- Interactive Playgrounds for Children -- Engagement in Playful Collective Interaction -- Head Up Games. 
520 |a The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are 'playful', that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation, and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed. 
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650 0 |a User interfaces (Computer systems). 
650 0 |a Human-computer interaction. 
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