Trends and Applications of Serious Gaming and Social Media
This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of se...
Clasificación: | Libro Electrónico |
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Autor Corporativo: | SpringerLink (Online service) |
Otros Autores: | Baek, Youngkyun (Editor ), Ko, Ryan (Editor ), Marsh, Tim (Editor ) |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Singapore :
Springer Nature Singapore : Imprint: Springer,
2014.
|
Edición: | 1st ed. 2014. |
Colección: | Gaming Media and Social Effects,
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Temas: | |
Acceso en línea: | Texto Completo |
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