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Trends and Applications of Serious Gaming and Social Media

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of se...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Baek, Youngkyun (Editor ), Ko, Ryan (Editor ), Marsh, Tim (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Singapore : Springer Nature Singapore : Imprint: Springer, 2014.
Edición:1st ed. 2014.
Colección:Gaming Media and Social Effects,
Temas:
Acceso en línea:Texto Completo