Cargando…

Transactions on Edutainment XII

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Pan, Zhigeng (Editor ), Cheok, Adrian David (Editor ), Müller, Wolfgang (Editor ), Zhang, Mingmin (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2016.
Edición:1st ed. 2016.
Colección:Transactions on Edutainment, 9292
Temas:
Acceso en línea:Texto Completo

MARC

LEADER 00000nam a22000005i 4500
001 978-3-662-50544-1
003 DE-He213
005 20220115073438.0
007 cr nn 008mamaa
008 160510s2016 gw | s |||| 0|eng d
020 |a 9783662505441  |9 978-3-662-50544-1 
024 7 |a 10.1007/978-3-662-50544-1  |2 doi 
050 4 |a LB1028.43-1028.75 
072 7 |a JNV  |2 bicssc 
072 7 |a EDU039000  |2 bisacsh 
072 7 |a JNV  |2 thema 
082 0 4 |a 371.334  |2 23 
245 1 0 |a Transactions on Edutainment XII  |h [electronic resource] /  |c edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang. 
250 |a 1st ed. 2016. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg :  |b Imprint: Springer,  |c 2016. 
300 |a X, 209 p. 120 illus.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Transactions on Edutainment,  |x 1867-7754 ;  |v 9292 
505 0 |a Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The EDUGAMES4ALL Project Framework -- A Methodology of Integrating Knowledge into Applied Game and Validation of Education and Entertainment Effects -- Augmented Reality Game Development and Experience Based on Intelligent Mobile Phone -- A Study of Digital Games as a New Media of Cultural Transmission -- Research on Initialization of 3D Hand Pose based on User and Computer Interaction -- The Recognition of Human Daily Actions with Wearable Motion Sensor System -- A Rehabilitation Planning based on Kinect Somatosensory Recognition and Cloud Computing -- Virtual Interface and its Application in Natural Interaction -- Building Targets Change Detection of SAR Images Based on Fuzzy Distances -- 3D Plant Modeling Based on BP Neural Network -- The Seamless Integration Achievement of the Actual Situation of the Scene -- An Improved Edge Detection Method Using Adaptive Threshold -- Vertex Mesh Simplification Algorithm Based on Curvature and Distance Metric -- Visualization of the Color Family Order System -- An Affine Transformation Based Image Shuffling and Watermarking Scheme -- A Novel Emergency Detection Approach Leveraging Spatiotemporal Behavior For Power System -- Computer Assisted Chinese Birthday Couplets Generation. 
520 |a This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications. . 
650 0 |a Education-Data processing. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Human-computer interaction. 
650 0 |a Computer vision. 
650 0 |a Pattern recognition systems. 
650 0 |a Data mining. 
650 0 |a Algorithms. 
650 1 4 |a Computers and Education. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Computer Vision. 
650 2 4 |a Automated Pattern Recognition. 
650 2 4 |a Data Mining and Knowledge Discovery. 
650 2 4 |a Algorithms. 
700 1 |a Pan, Zhigeng.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Cheok, Adrian David.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Müller, Wolfgang.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Zhang, Mingmin.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer Nature eBook 
776 0 8 |i Printed edition:  |z 9783662505434 
776 0 8 |i Printed edition:  |z 9783662505458 
830 0 |a Transactions on Edutainment,  |x 1867-7754 ;  |v 9292 
856 4 0 |u https://doi.uam.elogim.com/10.1007/978-3-662-50544-1  |z Texto Completo 
912 |a ZDB-2-SCS 
912 |a ZDB-2-SXCS 
912 |a ZDB-2-LNC 
950 |a Computer Science (SpringerNature-11645) 
950 |a Computer Science (R0) (SpringerNature-43710)