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Entertainment Computing -- ICEC 2013 12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013, Proceedings /

This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to the...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Anacleto, Junia C. (Editor ), Clua, Esteban W.G (Editor ), Correa da Silva, Flavio S. (Editor ), Fels, Sidney (Editor ), Yang, Hyun S. (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2013.
Edición:1st ed. 2013.
Colección:Information Systems and Applications, incl. Internet/Web, and HCI ; 8215
Temas:
Acceso en línea:Texto Completo

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245 1 0 |a Entertainment Computing -- ICEC 2013  |h [electronic resource] :  |b 12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013, Proceedings /  |c edited by Junia C. Anacleto, Esteban W.G. Clua, Flavio S. Correa da Silva, Sidney Fels, Hyun S. Yang. 
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300 |a XIV, 214 p. 72 illus.  |b online resource. 
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490 1 |a Information Systems and Applications, incl. Internet/Web, and HCI ;  |v 8215 
505 0 |a An Empirical Examination of Behavioral Factors in Creative Development of Game Prototypes.- A New Chess Variant for Gaming AI -- Systematic Review of Game Design Methods and Tools -- Augmented Home: Integrating a Virtual World Game in a Physical Environment -- Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment -- Exploring Opponent Formats: Game Mechanics for Computer-Supported Physical Games -- Investigating the Role of Composition Conventions in Three-Move Mate Problems -- Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D.- Mobile Wars: A Mobile GPGPU Game -- Step By Step: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism -- Technologically Mediated Intimate Communication: An Overview and Future Directions -- 2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Study -- A Game Design Analytic System Based on Data Provenance.- Evaluation of Interaction Methods for a Real-Time Augmented Reality Game -- Exercise My Game: Turning Off-The-Shelf Games into Exergames -- How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application -- Life-Like Animation System of Virtual Firefly Based on Animacy Perception -- A Model-Driven Engineering Approach for Immersive Mixed-Reality Environments -- A Technique to Improve Freehand Sketches of Multi-touch Interactions -- An Artificial Emotional Agent-Based Architecture for Games Simulation -- An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments -- Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research -- Evaluating Paper Prototype for Tabletop Collaborative Game Applications -- Initial Perceptions of a Touch-Based Tablet Handwriting Serious Game -- Motivation-Based Game Design: A Framework for Evaluating Engagement Potential -- Mubil: Creating an Immersive Experience of Old Books to Support Learning in a Museum-Archive Environment -- Suspended Walking: A Physical Locomotion Interface for Virtual Reality -- Usability Evaluation of an Application Designed for the Older Adults -- Demonstrating Hundreds of AIs in One Scene -- Educational: 3D Design for Mobile Augmented Reality -- Moment of Memory -- The Listening Walker: Interactive Sound Walk in a Virtual City -- VOLTE. 
520 |a This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to these papers, the program featured 2 demos, 3 workshops, 3 tutorials and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing. 
650 0 |a Microcomputers. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Human-computer interaction. 
650 0 |a Computer graphics. 
650 0 |a Computers. 
650 0 |a Interactive multimedia. 
650 0 |a Multimedia systems. 
650 0 |a Artificial intelligence. 
650 1 4 |a Personal Computing. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Computer Graphics. 
650 2 4 |a Computing Milieux. 
650 2 4 |a Media Design. 
650 2 4 |a Artificial Intelligence. 
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700 1 |a Clua, Esteban W.G.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Correa da Silva, Flavio S.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Fels, Sidney.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Yang, Hyun S.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer Nature eBook 
776 0 8 |i Printed edition:  |z 9783642411076 
776 0 8 |i Printed edition:  |z 9783642411052 
830 0 |a Information Systems and Applications, incl. Internet/Web, and HCI ;  |v 8215 
856 4 0 |u https://doi.uam.elogim.com/10.1007/978-3-642-41106-9  |z Texto Completo 
912 |a ZDB-2-SCS 
912 |a ZDB-2-SXCS 
912 |a ZDB-2-LNC 
950 |a Computer Science (SpringerNature-11645) 
950 |a Computer Science (R0) (SpringerNature-43710)