21st Century Learning for 21st Century Skills 7th European Conference on Technology Enhanced Learning, EC-TEL 2012, Saarbrücken, Germany, September 18-21, 2012, Proceedings /
This book constitutes the refereed proceedings of the 7th European Conference on Technology Enhanced Learning, EC-TEL 2012, held in Saarbrücken, Germany, in September 2012. The 26 revised full papers presented were carefully reviewed and selected from 130 submissions. The book also includes 12 shor...
Clasificación: | Libro Electrónico |
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Autor Corporativo: | |
Otros Autores: | , , , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
2012.
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Edición: | 1st ed. 2012. |
Colección: | Programming and Software Engineering,
7563 |
Temas: | |
Acceso en línea: | Texto Completo |
Tabla de Contenidos:
- 21st Century Learning for 21st Century Skills: What Does It Mean, and How Do We Do It
- Exploiting Semantic Information for Graph-Based Recommendations of Learning Resources
- An Initial Evaluation of Metacognitive Scaffolding for Experiential Training Simulators
- Paper Interfaces for Learning Geometry
- The European TEL Projects Community from a Social Network Analysis Perspective
- TinkerLamp 2.0: Designing and Evaluating Orchestration Technologies for the Classroom
- Understanding Digital Competence in the 21st Century: An Analysis of Current Frameworks
- How CSCL Moderates the Influence of Self-efficacy on Students' Transfer of Learning
- Notebook or Facebook? How Students Actually Use Mobile Devices in Large Lectures
- Enhancing Orchestration of Lab Sessions by Means of Awareness Mechanisms
- Discerning Actuality in Backstage: Comprehensible Contextual Aging
- Tweets Reveal More Than You Know: A Learning Style Analysis on Twitter
- Motivational Social Visualizations for Personalized E-Learning
- Generator of Adaptive Learning Scenarios: Design and Evaluation in the Project CLES
- Technological and Organizational Arrangements Sparking Effects on Individual, Community and Organizational Learning
- The Social Requirements Engineering (SRE) Approach to Developing a Large-Scale Personal Learning Environment Infrastructure
- The Six Facets of Serious Game Design: A Methodology Enhanced by Our Design Pattern Library
- To Err Is Human, to Explain and Correct Is Divine: A Study of Interactive Erroneous Examples with Middle School Math Students
- An Authoring Tool for Adaptive Digital Educational Games
- A Dashboard to Regulate Project-Based Learning
- Lost in Translation from Abstract Learning Design to ICT Implementation: A Study Using Moodle for CSCL
- The Push and Pull of Reflection in Workplace Learning: Designing to Support Transitions between Individual, Collaborative and Organisational Learning
- eAssessment for 21st Century Learning and Skills
- Supporting Educators to Discover and Select ICT Tools with SEEK-AT-WD.-Key Action Extraction for Learning Analytics
- Using Local and Global Self-evaluations to Predict Students' Problem Solving Behaviour
- Taming Digital Traces for Informal Learning: A Semantic-Driven Approach
- Analysing the Relationship between ICT Experience and Attitude toward E-Learning: Comparing the Teacher and Student Perspectives in Turkey
- Integration of External Tools in VLEs with the GLUE! Architecture: A Case Study
- Mood Tracking in Virtual Meetings
- Teachers and Students in Charge: Using Annotated Model Solutions in a Functional Programming Tutor
- The Effect of Predicting Expertise in Open Learner Modeling
- Technology-Embraced Informal-in-Formal-Learning
- Towards Automatic Competence Assignment of Learning Objects
- Slicepedia: Automating the Production of Educational Resources from Open Corpus Content
- Fostering Multidisciplinary Learning through Computer-Supported Collaboration Script: The Role of a Transactive Memory Script
- Mobile Gaming Patterns and Their Impact on Learning Outcomes: A Literature Review
- Adaptation "in the Wild": Ontology-Based Personalization of Open-Corpus Learning Material
- Encouragement of Collaborative Learning Based on Dynamic Groups
- An Authoring Tool to Assist the Design of Mixed Reality Learning Games
- An Automatic Evaluation of Construction Geometry Assignments
- Ask-Elle: A Haskell Tutor: Demonstration
- Backstage - Designing a Backchannel for Large Lectures
- Demonstration of the Integration of External Tools in VLEs with the GLUE! Architecture
- Energy Awareness Displays: Prototype for Personalised Energy Consumption Feedback
- I-Collaboration 3.0: A Model to Support the Creation of Virtual Learning Spaces
- Learning to Learn Together through Planning, Discussion and Reflection on Microworld-Based Challenges
- Making Learning Designs Happen in Distributed Learning Environments with GLUE!-PS
- Math-Bridge: Adaptive Platform for Multilingual Mathematics Courses
- MEMO - Situated Learning Services for e-Mobility
- PINGO: Peer Instruction for Very Large Groups
- Proportion: Learning Proportional Reasoning Together
- Supporting Goal Formation, Sharing and Learning of Knowledge Workers
- U-Seek: Searching Educational Tools in the Web of Data
- XESOP: A Content-Adaptive M-Learning Environment
- A Collaboration Based Community to Track Idea Diffusion Amongst Novice Programmers
- Argument Diagrams in Facebook: Facilitating the Formation of Scientifically Sound Opinions
- Authoring of Adaptive Serious Games
- Collaborative Learning and Knowledge Maturing from Two Perspectives
- Computer Supported Intercultural Collaborative Learning: A Study on Challenges as Perceived by Students
- Just4me: Functional Requirements to Support Informal Self-directed Learning in a Personal Ubiquitous Environment
- Observations Models to Track Learners' Activity during Training on a Nuclear Power Plant Full-Scope Simulator
- Practical Issues in e-Learning Multi-Agent Systems
- Students' Usage and Access to Multimedia Learning Resources in an Online Course with Respect to Individual Learning Styles as Identified by the VARK Model
- Technology-Enhanced Replays of Expert Gaze Promote Students' Visual Learning in Medical Training
- Towards Guidelines for Educational Adventure Games Creation (EAGC).