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|a 9783642293269
|9 978-3-642-29326-9
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|a 10.1007/978-3-642-29326-9
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|a 006.3
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|a Games, Actions, and Social Software
|h [electronic resource] :
|b Multidisciplinary Aspects /
|c edited by Jan van Eijck, Rineke Verbrugge.
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|a 1st ed. 2012.
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|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg :
|b Imprint: Springer,
|c 2012.
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|a XIV, 214 p. 15 illus.
|b online resource.
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|a text
|b txt
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|a Programming and Software Engineering,
|x 2945-9168 ;
|v 7010
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|a Edited in collaboration with FoLLI, the Association of Logic, Language and Information, this book collects a set of chapters of the multi-disciplinary project "Games, actions and Social software" which was carried out at the Netherlands Institute for Advanced Study in the Humanities and Social Sciences (NIAS) in Wassenaar, from September 2006 through January 2007. The chapters focus on social software and the social sciences, knowledge, belief and action, perception, communication, and cooperation.
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|a Artificial intelligence.
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|a User interfaces (Computer systems).
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|a Human-computer interaction.
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|a Computer simulation.
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|a Computer networks .
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|a Application software.
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|a Software engineering.
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|a Artificial Intelligence.
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|a User Interfaces and Human Computer Interaction.
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|a Computer Modelling.
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|a Computer Communication Networks.
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|a Computer and Information Systems Applications.
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|a Software Engineering.
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|a Eijck, Jan van.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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|a Verbrugge, Rineke.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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|a SpringerLink (Online service)
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|t Springer Nature eBook
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|i Printed edition:
|z 9783642293276
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|i Printed edition:
|z 9783642293252
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|a Programming and Software Engineering,
|x 2945-9168 ;
|v 7010
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|u https://doi.uam.elogim.com/10.1007/978-3-642-29326-9
|z Texto Completo
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|a ZDB-2-SCS
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|a ZDB-2-SXCS
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|a ZDB-2-LNC
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|a Computer Science (SpringerNature-11645)
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|a Computer Science (R0) (SpringerNature-43710)
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