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Motion in Games 4th International Conference, MIG 2011, Edinburgh, United Kingdom, November 13-15, 2011, Proceedings /

This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers ar...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Allbeck, Jan (Editor ), Faloutsos, Petros (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2011.
Edición:1st ed. 2011.
Colección:Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 7060
Temas:
Acceso en línea:Texto Completo
Descripción
Sumario:This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
Descripción Física:XII, 460 p. 202 illus., 174 illus. in color. online resource.
ISBN:9783642250903