|
|
|
|
LEADER |
00000nam a22000005i 4500 |
001 |
978-3-642-18452-9 |
003 |
DE-He213 |
005 |
20220114182424.0 |
007 |
cr nn 008mamaa |
008 |
110127s2011 gw | s |||| 0|eng d |
020 |
|
|
|a 9783642184529
|9 978-3-642-18452-9
|
024 |
7 |
|
|a 10.1007/978-3-642-18452-9
|2 doi
|
050 |
|
4 |
|a QA76.9.U83
|
050 |
|
4 |
|a QA76.9.H85
|
072 |
|
7 |
|a UYZ
|2 bicssc
|
072 |
|
7 |
|a COM070000
|2 bisacsh
|
072 |
|
7 |
|a UYZ
|2 thema
|
082 |
0 |
4 |
|a 005.437
|2 23
|
082 |
0 |
4 |
|a 004.019
|2 23
|
245 |
1 |
0 |
|a Transactions on Edutainment V
|h [electronic resource].
|
250 |
|
|
|a 1st ed. 2011.
|
264 |
|
1 |
|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg :
|b Imprint: Springer,
|c 2011.
|
300 |
|
|
|a X, 271 p.
|b online resource.
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
347 |
|
|
|a text file
|b PDF
|2 rda
|
490 |
1 |
|
|a Transactions on Edutainment,
|x 1867-7754 ;
|v 6530
|
505 |
0 |
|
|a Innovative Integrated Architecture for Educational Games: Challenges and Merits -- Beyond Standards: Unleashing Accessibility on a Learning Content Management System -- Design and Implementation of an OpenGL Based 3D First Person Shooting Game -- Direct Interaction between Operator and 3D Virtual Environment with a Large Scale Haptic -- Modeling and Optimizing of Joint Inventory in Supply Chain Management -- Vision-Based Robotic Graphic Programming System -- Integrating Activity Theory for Context Analysis on Large Display -- Line Drawings Abstraction from 3D Models -- Interactive Creation of Chinese Calligraphy with the Application in Calligraphy Education -- Outline Font Generating from Images of Ancient Chinese Calligraphy -- Tangible Interfaces to Digital Connections, Centralized versus Decentralized -- Research and Implementation of the Virtual Exhibit System of Places of Interest Base on Multi-touch Interactive Technology -- A Highly Automated Method for Facial Expression Synthesis -- Sketch Based 3D Character Deformation -- Mean Laplace-Beltrami Operator for Quadrilateral Meshes -- Multi-user 3D Based Framework for E-Commerce -- Coordinate Model for Text Categorization -- An Interface to Retrieve Personal Memories Using an Iconic Visual Language -- VR-Based Basketball Movement Simulation -- Mixed 2D-3D Information for Face Recognition -- Research on Augmented Reality Display Method of Scientific Exhibits.
|
520 |
|
|
|a This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of application examples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques.
|
650 |
|
0 |
|a User interfaces (Computer systems).
|
650 |
|
0 |
|a Human-computer interaction.
|
650 |
|
0 |
|a Artificial intelligence.
|
650 |
|
0 |
|a Application software.
|
650 |
|
0 |
|a Multimedia systems.
|
650 |
|
0 |
|a Computer graphics.
|
650 |
|
0 |
|a Education-Data processing.
|
650 |
1 |
4 |
|a User Interfaces and Human Computer Interaction.
|
650 |
2 |
4 |
|a Artificial Intelligence.
|
650 |
2 |
4 |
|a Computer and Information Systems Applications.
|
650 |
2 |
4 |
|a Multimedia Information Systems.
|
650 |
2 |
4 |
|a Computer Graphics.
|
650 |
2 |
4 |
|a Computers and Education.
|
710 |
2 |
|
|a SpringerLink (Online service)
|
773 |
0 |
|
|t Springer Nature eBook
|
776 |
0 |
8 |
|i Printed edition:
|z 9783642184512
|
776 |
0 |
8 |
|i Printed edition:
|z 9783642184536
|
830 |
|
0 |
|a Transactions on Edutainment,
|x 1867-7754 ;
|v 6530
|
856 |
4 |
0 |
|u https://doi.uam.elogim.com/10.1007/978-3-642-18452-9
|z Texto Completo
|
912 |
|
|
|a ZDB-2-SCS
|
912 |
|
|
|a ZDB-2-SXCS
|
912 |
|
|
|a ZDB-2-LNC
|
950 |
|
|
|a Computer Science (SpringerNature-11645)
|
950 |
|
|
|a Computer Science (R0) (SpringerNature-43710)
|