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Human-Computer Interaction Second IFIP TC 13 Symposium, HCIS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings /

The IFIP World Computer Congress (WCC) is one of the most important conferences in the area of computer science at the worldwide level and it has a federated structure, which takes into account the rapidly growing and expanding interests in this area. Informatics is rapidly changing and becoming mor...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Forbrig, Peter (Editor ), Paternó, Fabio (Editor ), Pejtersen, Annelise Mark (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2010.
Edición:1st ed. 2010.
Colección:IFIP Advances in Information and Communication Technology, 332
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • Keynote
  • The Power and the Puzzles of Auditory Interfaces
  • Specification and Modeling
  • Improving the Search for User Interface Design Patterns through Typed Relationships
  • Contributions of Psychology to the Design of Diagnostic Decision Support Systems
  • A Composite Task Meta-model as a Reference Model
  • Future Dining Table: Dish Recommendation Based on Dining Activity Recognition
  • User-Centered Development
  • Developing a User-Centered Mobile Service Interface Based on a Cognitive Model of Attention Allocation
  • Structured Digital Storytelling for Eliciting Software Requirements in the ICT4D Domain
  • Experiencing User-Centered Design (UCD) Practice (Case Study: Interactive Route Navigation Map of Bangkok Underground and Sky Train)
  • Development of Wearable Device by Kid's Friendly Design for Kid's Safety
  • Usable Systems
  • Towards a Usability Coaching Method for Institutionalizing Usability in Organisations
  • The Focus on Usability in Testing Practices in Industry
  • Added Value of Eye Tracking in Usability Studies: Expert and Non-expert Participants
  • Supporting the Spreadsheet Idea for Interactive Database Applications
  • Social and Cultural Problems
  • What Is Culture? Toward Common Understandings of Culture in HCI
  • Personalized Support, Guidance, and Feedback by Embedded Assessment and Reasoning: What We Can Learn from Educational Computer Games
  • Investigating Sociability and Affective Responses of Elderly Users through Digitally-Mediated Exercises: A Case of the Nintendo Wii
  • Acquaintances Clustering for Social Relationship-Based Indexing of Digital Photos
  • Mobile and Web Applications
  • Generating Exploratory Search Interfaces for the Semantic Web
  • Can Adaptive Interfaces Improve the Usability of Mobile Applications?
  • Video Game Design for Mobile Phones
  • Epistemology, Emotions and Personalization
  • EPISOSE: An Epistemology-Based Social Search Framework for Exploratory Information Seeking
  • Artificial Emotion Generation Based on Personality, Mood, and Emotion for Life-Like Facial Expressions of Robots
  • Human Error Categorization: An Extension to Classical Proposals Applied to Electrical Systems Operations
  • Exploring the Influence of Cultural Diversity in Collaborative Design Teams: Preliminary Findings
  • Theoretical Model of User Acceptance: In the View of Measuring Success in Web Personalization
  • Posters
  • An Approach to Information Presentation Employing Game Principles and Physics Based Interaction
  • Exploration in 3D Multimodal Virtual Environment for Nonvisual Spatial Recognition
  • Experiments with Adaptable Interfaces for Elderly People
  • The Practice of Interaction Design
  • Artefacts as a Cultural and Collaborative Probe in Interaction Design
  • An Easy to Use Augmented Reality Authoring Tool for Use in Examination Purpose
  • From Microsoft Word 2003 to Microsoft Word 2007: Design Heuristics, Design Flaws and Lessons Learnt
  • The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance
  • New Attitude to Learning in Virtual Environments - Mining Physiological Data for Automated Feedback
  • Personalized Sightseeing Tours Support Using Mobile Devices
  • Reaction on a Change of User Context in Complex Mobile User Adaptive System
  • Augmented Reality for Deaf Students: Can Mobile Devices Make It Possible?.