Future Multimedia Networking Third International Workshop, FMN 2010, Krakow, Poland, June 17-18, 2010. Proceedings /
Clasificación: | Libro Electrónico |
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Autor Corporativo: | |
Otros Autores: | , , , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
2010.
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Edición: | 1st ed. 2010. |
Colección: | Computer Communication Networks and Telecommunications,
6157 |
Temas: | |
Acceso en línea: | Texto Completo |
Tabla de Contenidos:
- Quality of Service (QoS) and Quality of Experience (QoE) Management in Content Centric Networks
- A QoE Fuzzy Routing Protocol for Wireless Mesh Networks
- Multimedia Sharing over the Internet from a Mobile Phone
- Over Provisioning-Centric QoS-Routing Mechanism for the Communication Paradigm of Future Internet 4WARD Proposal
- Video Quality Assessment in Future Multimedia Networking
- QoE as a Function of Frame Rate and Resolution Changes
- How to Build an Objective Model for Packet Loss Effect on High Definition Content Based on SSIM and Subjective Experiments
- An Edge-Preserving Motion-Compensated Approach for Video Deinterlacing
- Video Distribution in Future Multimedia Networking
- Recording and Playout of Multimedia Conferencing Sessions: A Standard Approach
- Personalized TV Service through Employing Context-Awareness in IPTV/IMS Architecture
- Extended UPnP Multimedia Content Delivery with an HTTP Proxy
- Demonstration on Future Multimedia Networking
- Abare: A Coordinated and Autonomous Framework for Deployment and Management of Wireless Mesh Networks
- CAPIRE: A Context-Aware Points of Interest REcognition System Using a CBIR Approach
- Determining QoS in the Video Telephony Service in an IP Environment
- Strategies for Planning Large Capillarity Broadband Networks Based on ADSL2+ Technology: A Case of Study for QoS-Aware Triple Play Services
- Efficient Transmission of 3D Video Using MPEG-4 AVC/H.264 Compression Technology
- Session Level Analysis of P2P Television Traces
- A Software Architecture for Adapting Virtual Reality Content to Mobile Devices.