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|a 9783642131226
|9 978-3-642-13122-6
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|a 10.1007/978-3-642-13122-6
|2 doi
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|a QA76.6-76.66
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|a UM
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|a UM
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|a 005.11
|2 23
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|a Fun with Algorithms
|h [electronic resource] :
|b 5th International Conference, FUN 2010, Ischia, Italy, June 2-4, 2010, Proceedings /
|c edited by Paolo Boldi, Luisa Gargano.
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|a 1st ed. 2010.
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|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg :
|b Imprint: Springer,
|c 2010.
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|a IX, 382 p. 120 illus.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
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|a online resource
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|a text file
|b PDF
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|a Theoretical Computer Science and General Issues,
|x 2512-2029 ;
|v 6099
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|a Fun with Olympiad in Algorithmics -- The FUNnest Talks That belong to FUN (Abstract) -- Fun with Games -- Do We Need a Stack to Erase a Component in a Binary Image? -- Kaboozle Is NP-complete, Even in a Strip -- A Hat Trick -- Fun at a Department Store: Data Mining Meets Switching Theory -- Using Cell Phone Keyboards Is ( ) Hard -- Urban Hitchhiking -- A Fun Application of Compact Data Structures to Indexing Geographic Data -- On Table Arrangements, Scrabble Freaks, and Jumbled Pattern Matching -- Cryptographic and Physical Zero-Knowledge Proof: From Sudoku to Nonogram -- A Better Bouncer's Algorithm -- Tradeoffs in Process Strategy Games with Application in the WDM Reconfiguration Problem -- UNO Is Hard, Even for a Single Player -- Leveling-Up in Heroes of Might and Magic III -- The Magic of a Number System -- Bit-(Parallelism)2: Getting to the Next Level of Parallelism -- An Algorithmic Analysis of the Honey-Bee Game -- Mapping an Unfriendly Subway System -- Cracking Bank PINs by Playing Mastermind -- Computational Complexity of Two-Dimensional Platform Games -- Christmas Gift Exchange Games -- Return of the Boss Problem: Competing Online against a Non-adaptive Adversary -- Managing Change in the Era of the iPhone -- The Computational Complexity of RaceTrack -- Simple Wriggling Is Hard Unless You Are a Fat Hippo -- The Urinal Problem -- Fighting Censorship with Algorithms -- The Complexity of Flood Filling Games -- The Computational Complexity of the Kakuro Puzzle, Revisited -- Symmetric Monotone Venn Diagrams with Seven Curves -- The Feline Josephus Problem -- Scheduling with Bully Selfish Jobs -- O(1)-Time Unsorting by Prefix-Reversals in a Boustrophedon Linked List.
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|a Computer programming.
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|a Computer networks .
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|a Computer science.
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|a Algorithms.
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|a Computer science-Mathematics.
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|a Discrete mathematics.
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|a Artificial intelligence.
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|a Programming Techniques.
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|a Computer Communication Networks.
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|a Theory of Computation.
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|a Algorithms.
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|a Discrete Mathematics in Computer Science.
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650 |
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|a Artificial Intelligence.
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700 |
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|a Boldi, Paolo.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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700 |
1 |
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|a Gargano, Luisa.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
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|t Springer Nature eBook
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776 |
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|i Printed edition:
|z 9783642131219
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776 |
0 |
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|i Printed edition:
|z 9783642131233
|
830 |
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|a Theoretical Computer Science and General Issues,
|x 2512-2029 ;
|v 6099
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856 |
4 |
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|u https://doi.uam.elogim.com/10.1007/978-3-642-13122-6
|z Texto Completo
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|a ZDB-2-SCS
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|a ZDB-2-SXCS
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|a ZDB-2-LNC
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|a Computer Science (SpringerNature-11645)
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950 |
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|a Computer Science (R0) (SpringerNature-43710)
|