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Fun with Algorithms 5th International Conference, FUN 2010, Ischia, Italy, June 2-4, 2010, Proceedings /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Boldi, Paolo (Editor ), Gargano, Luisa (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2010.
Edición:1st ed. 2010.
Colección:Theoretical Computer Science and General Issues, 6099
Temas:
Acceso en línea:Texto Completo

MARC

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245 1 0 |a Fun with Algorithms  |h [electronic resource] :  |b 5th International Conference, FUN 2010, Ischia, Italy, June 2-4, 2010, Proceedings /  |c edited by Paolo Boldi, Luisa Gargano. 
250 |a 1st ed. 2010. 
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490 1 |a Theoretical Computer Science and General Issues,  |x 2512-2029 ;  |v 6099 
505 0 |a Fun with Olympiad in Algorithmics -- The FUNnest Talks That belong to FUN (Abstract) -- Fun with Games -- Do We Need a Stack to Erase a Component in a Binary Image? -- Kaboozle Is NP-complete, Even in a Strip -- A Hat Trick -- Fun at a Department Store: Data Mining Meets Switching Theory -- Using Cell Phone Keyboards Is ( ) Hard -- Urban Hitchhiking -- A Fun Application of Compact Data Structures to Indexing Geographic Data -- On Table Arrangements, Scrabble Freaks, and Jumbled Pattern Matching -- Cryptographic and Physical Zero-Knowledge Proof: From Sudoku to Nonogram -- A Better Bouncer's Algorithm -- Tradeoffs in Process Strategy Games with Application in the WDM Reconfiguration Problem -- UNO Is Hard, Even for a Single Player -- Leveling-Up in Heroes of Might and Magic III -- The Magic of a Number System -- Bit-(Parallelism)2: Getting to the Next Level of Parallelism -- An Algorithmic Analysis of the Honey-Bee Game -- Mapping an Unfriendly Subway System -- Cracking Bank PINs by Playing Mastermind -- Computational Complexity of Two-Dimensional Platform Games -- Christmas Gift Exchange Games -- Return of the Boss Problem: Competing Online against a Non-adaptive Adversary -- Managing Change in the Era of the iPhone -- The Computational Complexity of RaceTrack -- Simple Wriggling Is Hard Unless You Are a Fat Hippo -- The Urinal Problem -- Fighting Censorship with Algorithms -- The Complexity of Flood Filling Games -- The Computational Complexity of the Kakuro Puzzle, Revisited -- Symmetric Monotone Venn Diagrams with Seven Curves -- The Feline Josephus Problem -- Scheduling with Bully Selfish Jobs -- O(1)-Time Unsorting by Prefix-Reversals in a Boustrophedon Linked List. 
650 0 |a Computer programming. 
650 0 |a Computer networks . 
650 0 |a Computer science. 
650 0 |a Algorithms. 
650 0 |a Computer science-Mathematics. 
650 0 |a Discrete mathematics. 
650 0 |a Artificial intelligence. 
650 1 4 |a Programming Techniques. 
650 2 4 |a Computer Communication Networks. 
650 2 4 |a Theory of Computation. 
650 2 4 |a Algorithms. 
650 2 4 |a Discrete Mathematics in Computer Science. 
650 2 4 |a Artificial Intelligence. 
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700 1 |a Gargano, Luisa.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
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