Advances in Computer Games 12th International Conference, ACG 2009, Pamplona, Spain, May 11-13, 2009, Revised Papers /
Clasificación: | Libro Electrónico |
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Autor Corporativo: | |
Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
2010.
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Edición: | 1st ed. 2010. |
Colección: | Theoretical Computer Science and General Issues,
6048 |
Temas: | |
Acceso en línea: | Texto Completo |
Tabla de Contenidos:
- Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search
- A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm
- Monte-Carlo Tree Search in Settlers of Catan
- Evaluation Function Based Monte-Carlo LOA
- Monte-Carlo Kakuro
- A Study of UCT and Its Enhancements in an Artificial Game
- Creating an Upper-Confidence-Tree Program for Havannah
- Randomized Parallel Proof-Number Search
- Hex, Braids, the Crossing Rule, and XH-Search
- Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess
- Plans, Patterns, and Move Categories Guiding a Highly Selective Search
- 6-Man Chess and Zugzwangs
- Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K
- Conflict Resolution of Chinese Chess Endgame Knowledge Base
- On Drawn K-In-A-Row Games
- Optimal Analyses for 3×n AB Games in the Worst Case
- Automated Discovery of Search-Extension Features
- Deriving Concepts and Strategies from Chess Tablebases
- Incongruity-Based Adaptive Game Balancing
- Data Assurance in Opaque Computations.