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Image and Geometry Processing for 3-D Cinematography

The book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Ronfard, Rémi (Editor ), Taubin, Gabriel (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2010.
Edición:1st ed. 2010.
Colección:Geometry and Computing, 5
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • Image and Geometry Processing for 3-D Cinematography: An Introduction
  • 3-D CINEMATOGRAPHY AND APPLICATIONS
  • Stereoscopic Cinema
  • Free-Viewpoint Television
  • Free-Viewpoint Video for TV Sport Production
  • Challenges for Multi-View Video Capture
  • RECENT DEVELOPMENTS IN GEOMETRY
  • Performance Capture from Multi-View Video
  • Combining Multi-view Stereo and Bundle Adjustment for Accurate Camera Calibration
  • Cell-Based 3D Video Capture Method with Active Cameras
  • Dense 3D Motion Capture from Synchronized Video Streams
  • RECENT DEVELOPMENTS IN IMAGE PROCESSING
  • Wavelet-Based Inverse Light and Reflectance from Images of a Known Object
  • 3-D Lighting Environment Estimation with Shading and Shadows
  • 3-D Cinematography with Approximate or No Geometry
  • View Dependent Texturing Using a Linear Basis.