|
|
|
|
LEADER |
00000nam a22000005i 4500 |
001 |
978-3-642-12392-4 |
003 |
DE-He213 |
005 |
20220203105334.0 |
007 |
cr nn 008mamaa |
008 |
100702s2010 gw | s |||| 0|eng d |
020 |
|
|
|a 9783642123924
|9 978-3-642-12392-4
|
024 |
7 |
|
|a 10.1007/978-3-642-12392-4
|2 doi
|
050 |
|
4 |
|a QA1-939
|
072 |
|
7 |
|a PB
|2 bicssc
|
072 |
|
7 |
|a MAT000000
|2 bisacsh
|
072 |
|
7 |
|a PB
|2 thema
|
082 |
0 |
4 |
|a 510
|2 23
|
245 |
1 |
0 |
|a Image and Geometry Processing for 3-D Cinematography
|h [electronic resource] /
|c edited by Rémi Ronfard, Gabriel Taubin.
|
250 |
|
|
|a 1st ed. 2010.
|
264 |
|
1 |
|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg :
|b Imprint: Springer,
|c 2010.
|
300 |
|
|
|a X, 305 p.
|b online resource.
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
347 |
|
|
|a text file
|b PDF
|2 rda
|
490 |
1 |
|
|a Geometry and Computing,
|x 1866-6809 ;
|v 5
|
505 |
0 |
|
|a Image and Geometry Processing for 3-D Cinematography: An Introduction -- 3-D CINEMATOGRAPHY AND APPLICATIONS -- Stereoscopic Cinema -- Free-Viewpoint Television -- Free-Viewpoint Video for TV Sport Production -- Challenges for Multi-View Video Capture -- RECENT DEVELOPMENTS IN GEOMETRY -- Performance Capture from Multi-View Video -- Combining Multi-view Stereo and Bundle Adjustment for Accurate Camera Calibration -- Cell-Based 3D Video Capture Method with Active Cameras -- Dense 3D Motion Capture from Synchronized Video Streams -- RECENT DEVELOPMENTS IN IMAGE PROCESSING -- Wavelet-Based Inverse Light and Reflectance from Images of a Known Object -- 3-D Lighting Environment Estimation with Shading and Shadows -- 3-D Cinematography with Approximate or No Geometry -- View Dependent Texturing Using a Linear Basis.
|
520 |
|
|
|a The book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews the challenges and open issues that need to be addressed in future work. Important applications areas are presented, including production of stereoscopic movies, full 3-D animation from multiple videos, special effects for more traditional movies, and broadcasting of multiple-viewpoint television. The book brings together researchers and practitioners from computer graphics, computer vision, broadcasting and motion pictures, to offer a broad perspective on all current areas of research related to the production of high quality 3-D models of live-action scenes.
|
650 |
|
0 |
|a Mathematics.
|
650 |
|
0 |
|a Artificial intelligence.
|
650 |
|
0 |
|a Electrodynamics.
|
650 |
1 |
4 |
|a Mathematics.
|
650 |
2 |
4 |
|a Artificial Intelligence.
|
650 |
2 |
4 |
|a Classical Electrodynamics.
|
700 |
1 |
|
|a Ronfard, Rémi.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
|
700 |
1 |
|
|a Taubin, Gabriel.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
|
710 |
2 |
|
|a SpringerLink (Online service)
|
773 |
0 |
|
|t Springer Nature eBook
|
776 |
0 |
8 |
|i Printed edition:
|z 9783642123917
|
776 |
0 |
8 |
|i Printed edition:
|z 9783642123931
|
776 |
0 |
8 |
|i Printed edition:
|z 9783662505861
|
830 |
|
0 |
|a Geometry and Computing,
|x 1866-6809 ;
|v 5
|
856 |
4 |
0 |
|u https://doi.uam.elogim.com/10.1007/978-3-642-12392-4
|z Texto Completo
|
912 |
|
|
|a ZDB-2-SMA
|
912 |
|
|
|a ZDB-2-SXMS
|
950 |
|
|
|a Mathematics and Statistics (SpringerNature-11649)
|
950 |
|
|
|a Mathematics and Statistics (R0) (SpringerNature-43713)
|