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|a 9783642012594
|9 978-3-642-01259-4
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|a 10.1007/978-3-642-01259-4
|2 doi
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|a 006.37
|2 23
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|a Plemenos, Dimitri.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Visual Complexity and Intelligent Computer Graphics Techniques Enhancements
|h [electronic resource] /
|c by Dimitri Plemenos, Georgios Miaoulis.
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|a 1st ed. 2009.
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|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg :
|b Imprint: Springer,
|c 2009.
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|a XI, 246 p.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
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|a online resource
|b cr
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|a text file
|b PDF
|2 rda
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|a Studies in Computational Intelligence,
|x 1860-9503 ;
|v 200
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|a Tools for Intelligent Computer Graphics -- Intelligent scene modeling -- Scene understanding -- Virtual World Exploration -- Improvements and applications -- Viewpoint Complexity in Radiosity -- Scene understanding and human intelligence.
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|a In this book, three main notions will be used in the editors search of improvements in various areas of computer graphics: Artificial Intelligence, Viewpoint Complexity and Human Intelligence. Several Artificial Intelligence techniques are used in presented intelligent scene modelers, mainly declarative ones. Among them, the mostly used techniques are Expert systems, Constraint Satisfaction Problem resolution and Machine-learning. The notion of viewpoint complexity, that is complexity of a scene seen from a given viewpoint, will be used in improvement proposals for a lot of computer graphics problems like scene understanding, virtual world exploration, image-based modeling and rendering, ray tracing and radiosity. Very often, viewpoint complexity is used in conjunction with Artificial Intelligence techniques like Heuristic search and Problem resolution. The notions of artificial Intelligence and Viewpoint Complexity may help to automatically resolve a big number of computer graphics problems. However, there are special situations where is required to find a particular solution for each situation. In such a case, human intelligence has to replace, or to be combined with, artificial intelligence. Such cases, and proposed solutions are also presented in this book.
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|a Computer vision.
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|a Signal processing.
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|a Artificial intelligence.
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|a Engineering mathematics.
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|a Engineering-Data processing.
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|a Computer graphics.
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|a Computer Vision.
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|a Signal, Speech and Image Processing .
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|a Artificial Intelligence.
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|a Mathematical and Computational Engineering Applications.
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|a Computer Graphics.
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|a Miaoulis, Georgios.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a SpringerLink (Online service)
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|t Springer Nature eBook
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|i Printed edition:
|z 9783642012600
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776 |
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|i Printed edition:
|z 9783642242366
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|i Printed edition:
|z 9783642012587
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|a Studies in Computational Intelligence,
|x 1860-9503 ;
|v 200
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4 |
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|u https://doi.uam.elogim.com/10.1007/978-3-642-01259-4
|z Texto Completo
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|a ZDB-2-ENG
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|a ZDB-2-SXE
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|a Engineering (SpringerNature-11647)
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|a Engineering (R0) (SpringerNature-43712)
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