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Algorithmic Game Theory First International Symposium, SAGT 2008, Paderborn, Germany, April 30 - May 2, 2008, Proceedings /

This book constitutes the refereed proceedings of the First International Symposium on Algorithmic Game Theory, SAGT 2008, held in Paderborn, Germany, in April/May 2008. The 28 revised full papes presented together with 3 invited lectures were carefully reviewed and selected from 60 submissions. The...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Monien, Burkhard (Editor ), Schroeder, Ulf-Peter (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2008.
Edición:1st ed. 2008.
Colección:Information Systems and Applications, incl. Internet/Web, and HCI ; 4997
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • Invited Talks
  • The Search for Equilibrium Concepts
  • Experimental Results on the Process of Goal Formation and Aspiration Adaptation
  • Approximate Equilibria for Strategic Two Person Games
  • Session 1: Routing and Scheduling I
  • The Influence of Link Restrictions on (Random) Selfish Routing
  • Congestion Games with Linearly Independent Paths: Convergence Time and Price of Anarchy
  • The Price of Anarchy on Uniformly Related Machines Revisited
  • Approximate Strong Equilibrium in Job Scheduling Games
  • Session 2: Markets
  • Bertrand Competition in Networks
  • On the Approximability of Combinatorial Exchange Problems
  • Window-Games between TCP Flows
  • Price Variation in a Bipartite Exchange Network
  • Session 3: Routing and Scheduling II
  • Atomic Congestion Games: Fast, Myopic and Concurrent
  • Frugal Routing on Wireless Ad-Hoc Networks
  • Facets of the Fully Mixed Nash Equilibrium Conjecture
  • Sensitivity of Wardrop Equilibria
  • Session 4: Mechanism Design
  • Prompt Mechanisms for Online Auctions
  • A Truthful Mechanism for Offline Ad Slot Scheduling
  • Alternatives to Truthfulness Are Hard to Recognize
  • Distributed Algorithmic Mechanism Design and Algebraic Communication Complexity
  • Session 5: Potpourri of Games
  • The Price of Anarchy of a Network Creation Game with Exponential Payoff
  • A Hierarchical Model for Cooperative Games
  • Strategic Characterization of the Index of an Equilibrium
  • The Local and Global Price of Anarchy of Graphical Games
  • Session 6: Solution Concepts
  • Approximate Nash Equilibria for Multi-player Games
  • Subjective vs. Objective Reality - The Risk of Running Late
  • On the Hardness and Existence of Quasi-Strict Equilibria
  • The Price of Stochastic Anarchy
  • Session 7: Cost Sharing
  • Singleton Acyclic Mechanisms and Their Applications to Scheduling Problems
  • Is Shapley Cost Sharing Optimal?
  • Non-cooperative Cost Sharing Games Via Subsidies
  • Group-Strategyproof Cost Sharing for Metric Fault Tolerant Facility Location
  • Experimental Results on the Process of Goal Formation and Aspiration Adaptation.