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Computational Geometry Algorithms and Applications /

Computational geometry emerged from the ?eld of algorithms design and analysis in the late 1970s. It has grown into a recognized discipline with its own journals, conferences, and a large community of active researchers. The success of the ?eld as a research discipline can on the one hand be explain...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: de Berg, Mark (Autor), Cheong, Otfried (Autor), van Kreveld, Marc (Autor), Overmars, Mark (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2008.
Edición:3rd ed. 2008.
Temas:
Acceso en línea:Texto Completo

MARC

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100 1 |a de Berg, Mark.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
245 1 0 |a Computational Geometry  |h [electronic resource] :  |b Algorithms and Applications /  |c by Mark de Berg, Otfried Cheong, Marc van Kreveld, Mark Overmars. 
250 |a 3rd ed. 2008. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg :  |b Imprint: Springer,  |c 2008. 
300 |a XII, 386 p. 370 illus.  |b online resource. 
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505 0 |a Computational Geometry: Introduction -- Line Segment Intersection: Thematic Map Overlay -- Polygon Triangulation: Guarding an Art Gallery -- Linear Programming: Manufacturing with Molds -- Orthogonal Range Searching: Querying a Database -- Point Location: Knowing Where You Are -- Voronoi Diagrams: The Post Office Problem -- Arrangements and Duality: Supersampling in Ray Tracing -- Delaunay Triangulations: Height Interpolation -- More Geometric Data Structures: Windowing -- Convex Hulls: Mixing Things -- Binary Space Partitions: The Painter's Algorithm -- Robot Motion Planning: Getting Where You Want to Be -- Quadtrees: Non-Uniform Mesh Generation -- Visibility Graphs: Finding the Shortest Route -- Simplex Range Searching: Windowing Revisited -- Bibliography -- Index. 
520 |a Computational geometry emerged from the ?eld of algorithms design and analysis in the late 1970s. It has grown into a recognized discipline with its own journals, conferences, and a large community of active researchers. The success of the ?eld as a research discipline can on the one hand be explained from the beauty of the problems studied and the solutions obtained, and, on the other hand, by the many application domains-computer graphics, geographic information systems (GIS), robotics, and others-in which geometric algorithms play a fundamental role. For many geometric problems the early algorithmic solutions were either slow or dif?cult to understand and implement. In recent years a number of new algorithmic techniques have been developed that improved and simpli?ed many of the previous approaches. In this textbook we have tried to make these modern algorithmic solutions accessible to a large audience. The book has been written as a textbook for a course in computational geometry, but it can also be used for self-study. 
650 0 |a Computer science. 
650 0 |a Geometry. 
650 0 |a Computer science-Mathematics. 
650 0 |a Earth sciences. 
650 0 |a Computer graphics. 
650 0 |a Algorithms. 
650 1 4 |a Theory of Computation. 
650 2 4 |a Geometry. 
650 2 4 |a Mathematical Applications in Computer Science. 
650 2 4 |a Earth Sciences. 
650 2 4 |a Computer Graphics. 
650 2 4 |a Algorithms. 
700 1 |a Cheong, Otfried.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
700 1 |a van Kreveld, Marc.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
700 1 |a Overmars, Mark.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
710 2 |a SpringerLink (Online service) 
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