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Computers and Games 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006, Revised Papers /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Herik, H. Jaap van den (Editor ), Ciancarini, Paolo (Editor ), Donkers, H. (Jeroen) H.L (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2007.
Edición:1st ed. 2007.
Colección:Theoretical Computer Science and General Issues, 4630
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • Computer Analysis of Chess Champions
  • Automated Chess Tutor
  • A New Heuristic Search Algorithm for Capturing Problems in Go
  • An Open Boundary Safety-of-Territory Solver for the Game of Go
  • Monte-Carlo Proof-Number Search for Computer Go
  • Virtual Global Search: Application to 9×9 Go
  • Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search
  • Combinatorics of Go
  • Abstracting Knowledge from Annotated Chinese-Chess Game Records
  • Automatic Strategy Verification for Hex
  • Feature Construction for Reinforcement Learning in Hearts
  • A Skat Player Based on Monte-Carlo Simulation
  • A Retrograde Approximation Algorithm for One-Player Can't Stop
  • Improving Depth-First PN-Search: 1?+?? Trick
  • Search Versus Knowledge Revisited Again
  • Counting the Number of Three-Player Partizan Cold Games
  • LUMINES Strategies
  • Computing Proper Equilibria of Zero-Sum Games
  • Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types
  • On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game
  • Cheat-Proof Serverless Network Games
  • Monte-Carlo Methods in Pool Strategy Game Trees
  • Optimization of a Billiard Player - Tactical Play
  • Gender and Cultural Differences (If Any!): South African School Children and Computer Games.