Online Communities and Social Computing Second International Conference, OCSC 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings /
The 12th International Conference on Human-Computer Interaction, HCI Inter- tional 2007, was held in Beijing, P.R. China, 22-27 July 2007, jointly with the Symposium on Human Interface (Japan) 2007, the 7th International Conference on Engineering Psychology and Cognitive Ergonomics, the 4th Internat...
Clasificación: | Libro Electrónico |
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Autor Corporativo: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
2007.
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Edición: | 1st ed. 2007. |
Colección: | Information Systems and Applications, incl. Internet/Web, and HCI ;
4564 |
Temas: | |
Acceso en línea: | Texto Completo |
Tabla de Contenidos:
- I: Designing and Developing On-Line Communities
- User-Centred Design Approach for a Community Website with Social Software
- What Would Jiminy Cricket Do? Lessons from the First Social Wearable
- Using Design Critique as Research to Link Sustainability and Interactive Technologies
- An Analysis of Involvement of HCI Experts in Distributed Software Development: Practical Issues
- Modelling and Matching: A Methodology for ePlanning System Development to Address the Requirements of Multiple User Groups
- The Need for Technology to Support Creative Information Sharing Whilst Mobile: Identified Activities and Relationship Groups
- Aspects of Augmented Social Cognition: Social Information Foraging and Social Search
- First Design of a Ubiquitous System for Affective Bonding and Support with Family and Friends
- PixelWish: Collective Wish-Making and Social Cohesion
- Computing Social Networks for Information Sharing: A Case-Based Approach
- Presentation Desire of Digital Identity in Virtual Community
- Grand Challenges in Design Research for Human-Centered Design Informatics
- A Study on Content and Management Style of Corporate Blogs
- Chameleon-Based Deniable Authenticated Key Agreement Protocol Secure Against Forgery
- ConnectDots: Visualizing Social Network Interaction for Improved Social Decision Making
- Recognition of Affect Conveyed by Text Messaging in Online Communication
- Ranking Method for Mediators in Social Network
- The Relationship Between Social Presence and Group Identification Within Online Communities and Its Impact on the Success of Online Communities
- From Clicks to Touches: Enabling Face-to-Face Shared Social Interface on Multi-touch Tabletops
- Physical Representation Social Presence with Interactive Grass
- Artistic Data Visualization: Beyond Visual Analytics
- Social Puppets: Towards Modular Social Animation for Agents and Avatars
- A Cross-Cultural Study of Flow Experience in the IT Environment: The Beginning
- Cultural Institutions, Co-creativity and Communities of Interest
- A Study of Emotional and Rational Purchasing Behavior for Online Shopping
- A Trust-Based Reputation System in Peer-to-Peer Grid
- II: Knowledge, Collaboration, Learning and Local On-Line Communities
- The Social Implications of an Assisted Living Reminder System
- Disaster-Response Information Sharing System Based on Cellular Phone with GPS
- Tags for Citizens: Integrating Top-Down and Bottom-Up Classification in the Turin Municipality Website
- Tracing Conceptual and Geospatial Diffusion of Knowledge
- The Differences Between the Influences of Synchronous and Asynchronous Modes on Collaborative Learning Project of Industrial Design
- Self-Awareness in a Computer Supported Collaborative Learning Environment
- How to See the Beauty That Is Not There : The Aesthetic Element of Programming in the Computer- Based Media Art
- CNA2 - Communications and Community; Neighborhoods and Networks; Action and Analysis: Concepts and Methods for Community Technology Research
- Toward Machine Therapy: Parapraxis of Machine Design and Use
- Flow Experience of MUD Players: Investigating Multi-User Dimension Gamers from the USA
- Unveiling the Structure: Effects of Social Feedback on Communication Activity in Online Multiplayer Videogames
- Habitat Computing: Towards the Creation of Tech-Enabled Mexican Neighborhoods
- Fostering Knowledge Mode Conversion in New Product Development Environment
- Social Rewarding in Wiki Systems - Motivating the Community
- Integrating Digital Library Resources in Elementary School Classrooms - A Case Study of Social Study Instruction
- Managing Fairness: Reward Distribution in a Self-organized Online Game Player Community
- Mobile Social Software for the Developing World
- An E-Health Community of Practice: Online Communication in an E-Health Service Delivery Environment
- A Framework for Inter-organizational Collaboration Using Communication and Knowledge Management Tools
- A Mobile Portfolio to Support Communities of Practice in Science Education
- Sociability Design Guidelines for the Online Gaming Community: Role Play and Reciprocity
- CINeSPACE: Interactive Access to Cultural Heritage While On-The-Move
- The Hidden Order of Wikipedia
- Major HCI Challenges for Open Source Software Adoption and Development
- Open Source Communities in China (Mainland): An Overview
- Cooperation and Competition Dynamics in an Online Game Community
- Rural Internet Centre (RIC) as Catalysts for Building Knowledge-Based Society - The Case of Northern States of Malaysia
- SISN: A Toolkit for Augmenting Expertise Sharing Via Social Networks
- WikiTable: A New Tool for Collaborative Authoring and Data Management
- Towards Building a Math Discourse Community: Investigating Collaborative Information Behavior.