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Online Communities and Social Computing Second International Conference, OCSC 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings /

The 12th International Conference on Human-Computer Interaction, HCI Inter- tional 2007, was held in Beijing, P.R. China, 22-27 July 2007, jointly with the Symposium on Human Interface (Japan) 2007, the 7th International Conference on Engineering Psychology and Cognitive Ergonomics, the 4th Internat...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Schuler, Douglas (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2007.
Edición:1st ed. 2007.
Colección:Information Systems and Applications, incl. Internet/Web, and HCI ; 4564
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • I: Designing and Developing On-Line Communities
  • User-Centred Design Approach for a Community Website with Social Software
  • What Would Jiminy Cricket Do? Lessons from the First Social Wearable
  • Using Design Critique as Research to Link Sustainability and Interactive Technologies
  • An Analysis of Involvement of HCI Experts in Distributed Software Development: Practical Issues
  • Modelling and Matching: A Methodology for ePlanning System Development to Address the Requirements of Multiple User Groups
  • The Need for Technology to Support Creative Information Sharing Whilst Mobile: Identified Activities and Relationship Groups
  • Aspects of Augmented Social Cognition: Social Information Foraging and Social Search
  • First Design of a Ubiquitous System for Affective Bonding and Support with Family and Friends
  • PixelWish: Collective Wish-Making and Social Cohesion
  • Computing Social Networks for Information Sharing: A Case-Based Approach
  • Presentation Desire of Digital Identity in Virtual Community
  • Grand Challenges in Design Research for Human-Centered Design Informatics
  • A Study on Content and Management Style of Corporate Blogs
  • Chameleon-Based Deniable Authenticated Key Agreement Protocol Secure Against Forgery
  • ConnectDots: Visualizing Social Network Interaction for Improved Social Decision Making
  • Recognition of Affect Conveyed by Text Messaging in Online Communication
  • Ranking Method for Mediators in Social Network
  • The Relationship Between Social Presence and Group Identification Within Online Communities and Its Impact on the Success of Online Communities
  • From Clicks to Touches: Enabling Face-to-Face Shared Social Interface on Multi-touch Tabletops
  • Physical Representation Social Presence with Interactive Grass
  • Artistic Data Visualization: Beyond Visual Analytics
  • Social Puppets: Towards Modular Social Animation for Agents and Avatars
  • A Cross-Cultural Study of Flow Experience in the IT Environment: The Beginning
  • Cultural Institutions, Co-creativity and Communities of Interest
  • A Study of Emotional and Rational Purchasing Behavior for Online Shopping
  • A Trust-Based Reputation System in Peer-to-Peer Grid
  • II: Knowledge, Collaboration, Learning and Local On-Line Communities
  • The Social Implications of an Assisted Living Reminder System
  • Disaster-Response Information Sharing System Based on Cellular Phone with GPS
  • Tags for Citizens: Integrating Top-Down and Bottom-Up Classification in the Turin Municipality Website
  • Tracing Conceptual and Geospatial Diffusion of Knowledge
  • The Differences Between the Influences of Synchronous and Asynchronous Modes on Collaborative Learning Project of Industrial Design
  • Self-Awareness in a Computer Supported Collaborative Learning Environment
  • How to See the Beauty That Is Not There : The Aesthetic Element of Programming in the Computer- Based Media Art
  • CNA2 - Communications and Community; Neighborhoods and Networks; Action and Analysis: Concepts and Methods for Community Technology Research
  • Toward Machine Therapy: Parapraxis of Machine Design and Use
  • Flow Experience of MUD Players: Investigating Multi-User Dimension Gamers from the USA
  • Unveiling the Structure: Effects of Social Feedback on Communication Activity in Online Multiplayer Videogames
  • Habitat Computing: Towards the Creation of Tech-Enabled Mexican Neighborhoods
  • Fostering Knowledge Mode Conversion in New Product Development Environment
  • Social Rewarding in Wiki Systems - Motivating the Community
  • Integrating Digital Library Resources in Elementary School Classrooms - A Case Study of Social Study Instruction
  • Managing Fairness: Reward Distribution in a Self-organized Online Game Player Community
  • Mobile Social Software for the Developing World
  • An E-Health Community of Practice: Online Communication in an E-Health Service Delivery Environment
  • A Framework for Inter-organizational Collaboration Using Communication and Knowledge Management Tools
  • A Mobile Portfolio to Support Communities of Practice in Science Education
  • Sociability Design Guidelines for the Online Gaming Community: Role Play and Reciprocity
  • CINeSPACE: Interactive Access to Cultural Heritage While On-The-Move
  • The Hidden Order of Wikipedia
  • Major HCI Challenges for Open Source Software Adoption and Development
  • Open Source Communities in China (Mainland): An Overview
  • Cooperation and Competition Dynamics in an Online Game Community
  • Rural Internet Centre (RIC) as Catalysts for Building Knowledge-Based Society - The Case of Northern States of Malaysia
  • SISN: A Toolkit for Augmenting Expertise Sharing Via Social Networks
  • WikiTable: A New Tool for Collaborative Authoring and Data Management
  • Towards Building a Math Discourse Community: Investigating Collaborative Information Behavior.