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00000nam a22000005i 4500 |
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978-3-540-72914-3 |
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DE-He213 |
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20230221090552.0 |
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100301s2007 gw | s |||| 0|eng d |
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|a 9783540729143
|9 978-3-540-72914-3
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|a 10.1007/978-3-540-72914-3
|2 doi
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|a QA76.758
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|a UMZ
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|a COM051230
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|a UMZ
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|a 005.1
|2 23
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|a Fun with Algorithms
|h [electronic resource] :
|b 4th International Conference, FUN 2007, Castiglioncello, Italy, June 3-5, 2007, Proceedings /
|c edited by Pierluigi Crescenzi, Giuseppe Prencipe, Geppino Pucci.
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|a 1st ed. 2007.
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|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg :
|b Imprint: Springer,
|c 2007.
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|a X, 273 p.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
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|a text file
|b PDF
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|a Theoretical Computer Science and General Issues,
|x 2512-2029 ;
|v 4475
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|a On Embedding a Graph in the Grid with the Maximum Number of Bends and Other Bad Features -- Close Encounters with a Black Hole or Explorations and Gatherings in Dangerous Graphs -- Fun with Sub-linear Time Algorithms -- Wooden Geometric Puzzles: Design and Hardness Proofs -- HIROIMONO Is NP-Complete -- Tablatures for Stringed Instruments and Generating Functions -- Knitting for Fun: A Recursive Sweater -- Pictures from Mongolia - Partial Sorting in a Partial World -- Efficient Algorithms for the Spoonerism Problem -- High Spies (or How to Win a Programming Contest) -- Robots and Demons (The Code of the Origins) -- The Traveling Beams Optical Solutions for Bounded NP-Complete Problems -- The Worst Page-Replacement Policy -- Die Another Day -- Approximating Rational Numbers by Fractions -- Cryptographic and Physical Zero-Knowledge Proof Systems for Solutions of Sudoku Puzzles -- Sorting the Slow Way: An Analysis of Perversely Awful Randomized Sorting Algorithms -- The Troubles of Interior Design-A Complexity Analysis of the Game Heyawake -- Drawing Borders Efficiently -- The Ferry Cover Problem -- Web Marshals Fighting Curly Link Farms -- Intruder Capture in Sierpi?ski Graphs -- On the Complexity of the Traffic Grooming Problem in Optical Networks.
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|a Software engineering.
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|a Algorithms.
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|a Artificial intelligence-Data processing.
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|a Computer science.
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|a Computer science-Mathematics.
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|a Discrete mathematics.
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|a Computer graphics.
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|a Software Engineering.
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|a Algorithms.
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|a Data Science.
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|a Theory of Computation.
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|a Discrete Mathematics in Computer Science.
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|a Computer Graphics.
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|a Crescenzi, Pierluigi.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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|a Prencipe, Giuseppe.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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700 |
1 |
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|a Pucci, Geppino.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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710 |
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|a SpringerLink (Online service)
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|t Springer Nature eBook
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776 |
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|i Printed edition:
|z 9783540839187
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776 |
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|i Printed edition:
|z 9783540729136
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830 |
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|a Theoretical Computer Science and General Issues,
|x 2512-2029 ;
|v 4475
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856 |
4 |
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|u https://doi.uam.elogim.com/10.1007/978-3-540-72914-3
|z Texto Completo
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|a ZDB-2-SCS
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|a ZDB-2-SXCS
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|a ZDB-2-LNC
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|a Computer Science (SpringerNature-11645)
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950 |
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|a Computer Science (R0) (SpringerNature-43710)
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