Universal Access in Ambient Intelligence Environments 9th ERCIM Workshop on User Interfaces for All, Königswinter, Germany, September 27-28, 2006, Revised Papers /
Since its establishment in 1995, the ERCIM Working Group "User Interfaces for 1 All" (WG UI4ALL) has systematically promoted the proactive realization of the design for all principles in HCI. Its activities have included the organization of a se- 2 ries of very successful workshops that ha...
Clasificación: | Libro Electrónico |
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Autor Corporativo: | |
Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
2007.
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Edición: | 1st ed. 2007. |
Colección: | Information Systems and Applications, incl. Internet/Web, and HCI ;
4397 |
Temas: | |
Acceso en línea: | Texto Completo |
Tabla de Contenidos:
- Interaction Platforms and Techniques for Ambient Intelligence
- From Human-Computer Interaction to Human-Environment Interaction: Ambient Intelligence and the Disappearing Computer
- Human Computer Confluence
- A Customizable Camera-Based Human Computer Interaction System Allowing People with Disabilities Autonomous Hands-Free Navigation of Multiple Computing Tasks
- Interactive TV Design That Blends Seamlessly with Everyday Life
- Hybrid Knowledge Modeling for Ambient Intelligence
- Setup Consistent Visual Textures for Haptic Surfaces in a Virtual Reality World
- Alice Through the Inter-face Electronic Mirrors as Human-Computer-Interface
- Elderly Users in Ambient Intelligence: Does an Avatar Improve the Interaction?
- User and Context Awareness
- Barriers of Information Access in Small Screen Device Applications: The Relevance of User Characteristics for a Transgenerational Design
- Designing Intelligent Tutors to Adapt Individual Interaction
- User Profiles for Adapting Speech Support in the Opera Web Browser to Disabled Users
- A Context Model for Context-Aware System Design Towards the Ambient Intelligence Vision: Experiences in the eTourism Domain
- Applying the MVC Pattern to Generated User Interfaces with a Focus on Audio
- Scenarios for Personalized Accessible Multimedia Messaging Services
- Inclusive Design and Evaluation
- Lessons from Ambient Intelligence Prototypes for Universal Access and the User Experience
- Automatic Evaluation of Mobile Web Accessibility
- A Participatory Evaluation Method of Graphic User Interface Storyboards: FAST AIDE (Function Annotated Storyboards Targeting Applicability, Importance, Design, Elaborations)
- Addressing the Challenges of Inclusive Design: A Case Study Approach
- Defining Acceptable Levels of Accessibility
- Combined User Physical, Physiological and Subjective Measures for Assessing User Cost
- User Interfaces for Persons with Deafblindness
- Access to Information, Education and Entertainment
- Display Characteristics Affect Users' Emotional Arousal in 3D Games
- User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development
- Mobile Messenger for the Blind
- Subway Mobility Assistance Tools for Blind Users
- An Accessible Multimodal Pong Game Space
- Web Compliance Management: Barrier-Free Websites Just by Simply Pressing the Button? Accessibility and the Use of Content-Management-Systems
- Inclusive Design of Ambient Knowledge Transfer
- Web Mediators for Accessible Browsing.