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Universal Access in Ambient Intelligence Environments 9th ERCIM Workshop on User Interfaces for All, Königswinter, Germany, September 27-28, 2006, Revised Papers /

Since its establishment in 1995, the ERCIM Working Group "User Interfaces for 1 All" (WG UI4ALL) has systematically promoted the proactive realization of the design for all principles in HCI. Its activities have included the organization of a se- 2 ries of very successful workshops that ha...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Stephanidis, Constantine (Editor ), Pieper, Michael (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2007.
Edición:1st ed. 2007.
Colección:Information Systems and Applications, incl. Internet/Web, and HCI ; 4397
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • Interaction Platforms and Techniques for Ambient Intelligence
  • From Human-Computer Interaction to Human-Environment Interaction: Ambient Intelligence and the Disappearing Computer
  • Human Computer Confluence
  • A Customizable Camera-Based Human Computer Interaction System Allowing People with Disabilities Autonomous Hands-Free Navigation of Multiple Computing Tasks
  • Interactive TV Design That Blends Seamlessly with Everyday Life
  • Hybrid Knowledge Modeling for Ambient Intelligence
  • Setup Consistent Visual Textures for Haptic Surfaces in a Virtual Reality World
  • Alice Through the Inter-face Electronic Mirrors as Human-Computer-Interface
  • Elderly Users in Ambient Intelligence: Does an Avatar Improve the Interaction?
  • User and Context Awareness
  • Barriers of Information Access in Small Screen Device Applications: The Relevance of User Characteristics for a Transgenerational Design
  • Designing Intelligent Tutors to Adapt Individual Interaction
  • User Profiles for Adapting Speech Support in the Opera Web Browser to Disabled Users
  • A Context Model for Context-Aware System Design Towards the Ambient Intelligence Vision: Experiences in the eTourism Domain
  • Applying the MVC Pattern to Generated User Interfaces with a Focus on Audio
  • Scenarios for Personalized Accessible Multimedia Messaging Services
  • Inclusive Design and Evaluation
  • Lessons from Ambient Intelligence Prototypes for Universal Access and the User Experience
  • Automatic Evaluation of Mobile Web Accessibility
  • A Participatory Evaluation Method of Graphic User Interface Storyboards: FAST AIDE (Function Annotated Storyboards Targeting Applicability, Importance, Design, Elaborations)
  • Addressing the Challenges of Inclusive Design: A Case Study Approach
  • Defining Acceptable Levels of Accessibility
  • Combined User Physical, Physiological and Subjective Measures for Assessing User Cost
  • User Interfaces for Persons with Deafblindness
  • Access to Information, Education and Entertainment
  • Display Characteristics Affect Users' Emotional Arousal in 3D Games
  • User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development
  • Mobile Messenger for the Blind
  • Subway Mobility Assistance Tools for Blind Users
  • An Accessible Multimodal Pong Game Space
  • Web Compliance Management: Barrier-Free Websites Just by Simply Pressing the Button? Accessibility and the Use of Content-Management-Systems
  • Inclusive Design of Ambient Knowledge Transfer
  • Web Mediators for Accessible Browsing.