Transactions on Edutainment I
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of Edutainment, such as Game-based Learning and Serious Games, Interactive Storyt...
Clasificación: | Libro Electrónico |
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Autor Corporativo: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
2008.
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Edición: | 1st ed. 2008. |
Colección: | Transactions on Edutainment,
5080 |
Temas: | |
Acceso en línea: | Texto Completo |
Tabla de Contenidos:
- Papers from Edutainment 2008
- Designing an Educational Game: Case Study of 'Europe 2045'
- Timed Automata-Based Rehabilitation Training Game Design for the Affected Lower Extremity of Hemiparetic Patient
- A Haptic Virtual Environment for Molecular Chemistry Education
- ARGarden: Augmented Edutainment System with a Learning Companion
- Developing a Digital Game-Based Situated Learning System for Ocean Ecology
- A Pen-Based 3D Role Modeling Tool for Children
- A Reusable Eduventure Game Framework
- Construction and Evaluation of a Robot Dance System
- TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality
- Interacting with Augmented Assets in Cultural Tourism
- Interactive Storytelling: Approaches and Techniques to Achieve Dynamic Stories
- Behavioural Reactive Agents to Define Personality Traits in the Videogame Überpong
- Regular Papers
- 'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents
- From Pencil to Magic Wand: Tangibles as Gateways to Virtual Stories
- Game-Based Learning with Computers - Learning, Simulations, and Games
- Core Attributes of Interactive Computer Games and Adaptive Use for Edutainment
- Interactive Media Authoring Systems
- A Review of Using Virtual Reality for Learning
- The Mental Vision Framework - A Platform for Teaching, Practicing and Researching with Computer Graphics and Virtual Reality
- Making the Real World as a Game World to Learners by Applying Game-Based Learning Scenes into Ubiquitous Learning Environment
- VR Bio X Games
- Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations.