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Advances in Computer Games 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Herik, H. Jaap van den (Editor ), Hsu, Shun-Chin (Editor ), Hsu, Tsan-sheng (Editor ), Donkers, H.H.L.M (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2006.
Edición:1st ed. 2006.
Colección:Theoretical Computer Science and General Issues, 4250
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • Innovative Opening-Book Handling
  • Partial Information Endgame Databases
  • Automatic Generation of Search Engines
  • RSPSA: Enhanced Parameter Optimization in Games
  • Similarity Pruning in PrOM Search
  • Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons
  • Recognizing Seki in Computer Go
  • Move-Pruning Techniques for Monte-Carlo Go
  • A Phantom-Go Program
  • Dual Lambda Search and Shogi Endgames
  • Chunking in Shogi: New Findings
  • King Race
  • The Graph-History Interaction Problem in Chinese Chess
  • A New Family of k-in-a-Row Games
  • Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie
  • Player Modeling, Search Algorithms and Strategies in Multi-player Games
  • Solving Probabilistic Combinatorial Games
  • On Colored Heap Games of Sumbers
  • An Event-Based Pool Physics Simulator
  • Optimization of a Billiard Player - Position Play.