Innovative Approaches for Learning and Knowledge Sharing First European Conference on Technology Enhanced Learning, EC-TEL 2006, Crete, Greece, October 1-4, 2006, Proceedings /
Clasificación: | Libro Electrónico |
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Autor Corporativo: | |
Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
2006.
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Edición: | 1st ed. 2006. |
Colección: | Information Systems and Applications, incl. Internet/Web, and HCI ;
4227 |
Temas: | |
Acceso en línea: | Texto Completo |
Tabla de Contenidos:
- Keynotes
- From Clicks to Touches: Enabling Face-to-Face Shared Interface
- Innovating eLearning and Mobile Learning Technologies for Europe's Future Educational Challenges, Theory and Case Studies
- Full Papers
- Considering Human Memory Aspects for Adaptation and Its Realization in AHA!
- Creating and Delivering Adaptive Courses with AHA!
- Awareness and Collaboration in the iHelp Courses Content Management System
- Interoperability for Peer-to-Peer Networks: Opening P2P to the Rest of the World
- Promoting Teachers' Collaborative Re-use of Educational Materials
- A Formal Model of Learning Object Metadata
- Automatic and Manual Annotation Using Flexible Schemas for Adaptation on the Semantic Desktop
- eMapps.com: Games and Mobile Technology in Learning
- Bayesian Student Models Based on Item to Item Knowledge Structures
- Towards Community-Driven Development of Educational Materials: The Edukalibre Approach
- Is There a Way to e-Bologna? Cross-National Collaborative Activities in University Courses
- Ontological Support for a Theory-Eclectic Approach to Instructional and Learning Design
- Explicit Referencing in Learning Chats: Needs and Acceptance
- Integrating Learning Object Repositories Using a Mediator Architecture
- Guided and Interactive Factory Tours for Schools
- Adult Learners and ICT: An Intervention Study in the UK
- Community Aware Content Adaptation for Mobile Technology Enhanced Learning
- Pattern-Based Cross Media Social Network Analysis for Technology Enhanced Learning in Europe
- User Effect in Evaluating Personalized Information Retrieval Systems
- Data and Application Integration in Learning Content Management Systems: A Web Services Approach
- Using Virtual Learners' Behaviours to Help the Development of Educational Business Games
- A Mechanism to Support Context-Based Adaptation in M-Learning
- Production and Deployment of Educational Videogames as Assessable Learning Objects
- Two Technology-Enhanced Courses Aimed at Developing Interpersonal Attitudes and Soft Skills in Project Management
- Developing Collaborative Virtual Learning Community for the Korean Community Health Practitioners
- Simulation as Efficient Support to Learning Business Dynamics
- MD2 Method: The Didactic Materials Creation from a Model Based Perspective
- DynMap+: A Concept Mapping Approach to Visualize Group Student Models
- Knowledge Management in Schools - From Electronic Schoolbag to Social Software
- Satellite-Enabled Interactive Education: Scenarios and Systems Architectures
- Motivational Effects Within Scientific Experimentation Scenarios
- Getting to Know Your Student in Distance Learning Contexts
- Short Papers
- The L2C Project: Learning to Collaborate Through Advanced SmallWorld Simulations
- Integrating Instructional Material and Teaching Experience into a Teachers' Collaborative Learning Environment
- A Neural Approach for Modeling the Inference of Awareness in Computer-Supported Collaboration
- An Exploratory Study of the Relationship Between Learning Styles and Cognitive Traits
- Automatic Semantic Activity Monitoring of Distance Learners Guided by Pedagogical Scenarios
- Electronic Portfolios as a Means for Initializing Learner Models for Adaptive Tutorials
- New Media for Teaching Applied Cryptography and Network Security
- Initiating Technology-Enhanced Learning at a Public-Sector Institution in a Developing Country
- Requirements and an Architecture for a Multimedia Content Re-purposing Framework
- Developing a Reference Model to Describe the Personal Learning Environment
- Semantic Modelling of Learning Objects and Instruction
- Context-Aware Workplace Learning Support: Concept, Experiences, and Remaining Challenges
- A Context-Model for Supporting Work-Integrated Learning
- Posters
- Made-to-Measure Learning Materials
- The Problem of LD Execution and the Need for an IMS LD Level B Ontology
- Taking Teaching Context into Account for Semantic Annotation Patterns
- Designing a Constructionistic Framework for T-Learning
- Advanced Personalized Learning and Training Applications Through Mobile Technologies and Services
- COOPER: Towards a Collaborative Open Environment of Project-Centred Learning
- Design of Web-Based Financial Learning Environment
- Towards an Effective Instructional Engineering Analysis Method
- The LEAD Project: Computer Support for Face-to-Face Collaborative Learning
- On-Campus Blended Learning: Using Discussion Forums for Peer Collaboration on Tutorial Assignments
- Semantic Positioning as a Means for Visual Knowledge Structuring
- Time2Competence: The PROLIX Project
- Design Principles and Practices for the Knowledge-Practices Laboratory (KP-Lab) Project
- Knowledge Fusion: A New Method to Share and Integrate Distributed Knowledge Sources
- Ontologies to Support Learning Design Context
- TENCompetence: Lifelong Learning and Competence Development
- A Storyboard of the APOSDLE Vision
- Blended Learning Technologies in Lifelong Education: Lessons Learned from a Case Study
- iCamp - The Educational Web for Higher Education
- The Study on Effective Programming Learning Using Wiki Community Systems
- Analysing Graphic-Based Electronic Discussions: Evaluation of Students' Activity on Digalo
- LeActiveMath
- Language Technology for eLearning
- An Approach for Online Assessment in the Multinational EU Project: POOL Project Organization OnLine
- Extending SCORM to Create Adaptive Courses
- The AtGentive Project: Attentive Agents for Collaborative Learners
- Meaningful Pedagogy Via Covering the Entire Life Cycle of Adaptive eLearning in Terms of a Pervasive Use of Educational Standards: The aLFanet Experience
- A Context-Aware Service Oriented Framework for Finding, Recommending and Inserting Learning Objects
- Trialogical E-Learning and Emergent Knowledge Artifacts
- ARiSE - Augmented Reality in School Environments
- Professional Learning in Europe and Beyond Structures for Sustainable TEL-Research.